Pinball
GoldYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Bthe Aspect of Twilight
Tier B
Jeweled Gauntlet · Magic Missile
Your Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
3Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball.
Gain 60 Ability Haste.
Gain Ability Haste equal to 30% Ability Power.
Gain
20 - 80 (based on level) Ability Power.
Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Gain a random
Prismatic Augment.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Precision


























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Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.

Zoe's next basic attack after casting a spell deals bonus magic damage.

Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
Cooldown: 8.5/8/7.5/7/6.5s · Cost: 40/45/50/55/60
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
Cooldown: 0.25s
Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.
Cooldown: 18/17/16/15/14s · Cost: 80
Blink to a nearby position for 1 second. Then blink back.
Cooldown: 11/8/5s · Cost: 40