AkshanD

Build guide · Patch 16.21AkshanSupport build

the Rogue Sentinel

Win rate
47.8%

unchanged vs 16.20

Pick rate
2.4%

unchanged vs 16.20

Ban rate
1.6%

unchanged vs 16.20

Overall rank · Support
#166 / 50

Tier D · 690 games

Win rate by patch (%)

Patch 16.21 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Few games recorded for this champion in this role, so the numbers can swing a lot.

Recommended Akshan build

Most played and most reliable choices

Runes

Press the AttackPresence of MindLegend: AlacrityCut DownUnflinchingBone Plating

Spells

FlashIgnite

Skill priority

AvengerangQHeroic SwingEGoing RogueW

Start

Health PotionHealth Potion

Boots

Mercury's Treads

Core

Voltaic CycloswordInfinity EdgeRapid Firecannon

Akshan runes

0.0% WR20.0% pick1 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Resolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Press the AttackPresence of MindLegend: AlacrityCut DownTreasure HunterSudden Impact
100.0% WR20.0% pick1 games
Press the AttackPresence of MindLegend: AlacrityCut DownAbsolute FocusGathering Storm
0.0% WR20.0% pick1 games
ElectrocuteSudden ImpactSixth SenseRelentless HunterPresence of MindCoup de Grace
100.0% WR20.0% pick1 games

Akshan skill order

100.0% WR50.0% pick1 games
AvengerangQ123456789101112131415
Going RogueW123456789101112131415
Heroic SwingE123456789101112131415
ComeuppanceR123456789101112131415

Akshan summoner spells

FlashIgnite
50.0% WR80.0% pick4 games
ExhaustFlash
100.0% WR20.0% pick1 games

Power curve

Steady through the whole game

0.0<25 min
0.025-30
0.030-35
0.035+

Win rate (%) by game length in minutes. Dashed line = 50%.

Akshan items

First three completed items
Start50.0%
100.0% · 4 games
Boots0.0%
25.0% · 1 games
Boots100.0%
25.0% · 1 games
Boots100.0%
25.0% · 1 games

Akshan situational items

How often each item ends up in the final build
BloodsongBloodsong100.0% · 60.0%
Infinity EdgeInfinity Edge60.0% · 100.0%
Rapid FirecannonRapid Firecannon40.0% · 100.0%
The CollectorThe Collector40.0% · 100.0%
Black CleaverBlack Cleaver20.0% · 0.0%
Umbral GlaiveUmbral Glaive20.0% · 0.0%
Mortal ReminderMortal Reminder20.0% · 100.0%
Voltaic CycloswordVoltaic Cyclosword20.0% · 100.0%
Serrated DirkSerrated Dirk20.0% · 0.0%
Serpent's FangSerpent's Fang20.0% · 100.0%
Lord Dominik's RegardsLord Dominik's Regards20.0% · 100.0%

Akshan abilities

Dirty Fighting

PassiveDirty Fighting

Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion. When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

Avengerang

QAvengerang

Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.

Cooldown: 9/8/7/6/5s · Cost: 60/65/70/75/80
Going Rogue

WGoing Rogue

Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.

Cooldown: 18/14/10/6/2s · Cost: 40/30/20/10/0
Heroic Swing

EHeroic Swing

Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.

Cooldown: 18/16.5/15/13.5/12s · Cost: 70
Comeuppance

RComeuppance

Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.

Cooldown: 100/85/70s · Cost: 100