Combusting Interest
GoldBurn and damage-over-time on champions generate gold.
AThe Star Forger
Tier A
Warlock Juicebox · Infernal Conduit
Burn and damage-over-time on champions generate gold.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.
Your Slowing effects reduce Movement Speed by an extra 75.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Gain a Shield for every second you spend Channeling.
7Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Gain Ability Haste equal to 30% Ability Power.
Your gains 100 Ability Haste.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Sorcery


























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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Seraph's Embrace25.3% · 50.9%
Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.

Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.
Cooldown: 3s · Cost: 30/35/40/45/50
Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.
Cooldown: 22/20/18/16/14s · Cost: 50/55/60/65/70
Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.
Cooldown: 12s · Cost: 90
Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
Cooldown: 120/110/100s · Cost: 100