Aurelion SolA

ARAM: Mayhem · Patch 16.20Aurelion SolARAM: Mayhem build

The Star Forger

ARAM: Mayhem rank
#7 / 173

Tier A

Top augment
Combusting Interest

Warlock Juicebox · Infernal Conduit

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Aurelion Sol best augments

All augments →
1

Combusting Interest

Gold

Burn and damage-over-time on champions generate gold.

2

Warlock Juicebox

Gold

Gain 10% (+3.5% per 100 AP) Omnivamp.

3

Infernal Conduit

Prismatic

Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.

4

Ice Cold

Silver

Your Slowing effects reduce Movement Speed by an extra 75.

5

Phenomenal Evil

Gold

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

6

Don't Change the Channel

Silver

Gain a Shield for every second you spend Channeling.

7

Magic Missile

Gold

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

8

Jeweled Gauntlet

Prismatic

Your Abilities can Critically Strike. Gain 25% (+4.5% per 100 AP) Crit Chance.

9

Eureka

Prismatic

Gain Ability Haste equal to 30% Ability Power.

10

Bread and Cheese

Gold

Your gains 100 Ability Haste.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Aurelion Sol build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterAbsolute FocusGathering Storm

Spells

FlashGhost

Skill priority

Breath of LightQSingularityEAstral FlightW

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

Blackfire TorchRylai's Crystal ScepterLiandry's Torment

Aurelion Sol runes

50.6% WR36.0% pick19,710 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestCheap ShotGrisly MementosUltimate HunterPresence of MindCoup de Grace
49.9% WR23.8% pick12,989 games
First StrikeMagical FootwearTime Warp TonicCosmic InsightAbsolute FocusGathering Storm
49.8% WR9.5% pick5,178 games
Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceAxiom Arcanist
51.5% WR1.9% pick1,050 games

Aurelion Sol skill order

53.9% WR54.3% pick23,079 games
Breath of LightQ123456789101112131415
Astral FlightW123456789101112131415
SingularityE123456789101112131415
Falling Star / The Skies DescendR123456789101112131415

Aurelion Sol summoner spells

FlashGhost
50.4% WR44.3% pick23,661 games
FlashMark
50.3% WR12.2% pick6,523 games

Power curve

Scales into the late game

50.0<25 min
56.625-30
57.530-35
60.235-40
72.740+

Win rate (%) by game length in minutes. Dashed line = 50%.

Aurelion Sol items

First three completed items
55.4%
4.0% · 1,814 games
Start51.3%
36.6% · 19,369 games
Boots50.8%
87.2% · 35,648 games
Boots50.0%
4.9% · 2,020 games
Boots52.5%
4.3% · 1,753 games

Aurelion Sol situational items

How often each item ends up in the final build
Rylai's Crystal ScepterRylai's Crystal Scepter77.9% · 52.3%
Liandry's TormentLiandry's Torment73.3% · 53.5%
Blackfire TorchBlackfire Torch55.0% · 53.0%
ShadowflameShadowflame33.3% · 54.5%
Seraph's EmbraceSeraph's Embrace25.3% · 50.9%
Rod of AgesRod of Ages25.0% · 47.7%
Rabadon's DeathcapRabadon's Deathcap20.8% · 55.8%
Bloodletter's CurseBloodletter's Curse12.5% · 58.1%
MalignanceMalignance9.1% · 50.5%
MorellonomiconMorellonomicon8.7% · 53.8%
Tear of the GoddessTear of the Goddess8.7% · 45.0%
Void StaffVoid Staff7.8% · 54.9%
Oblivion OrbOblivion Orb6.4% · 48.0%
Zhonya's HourglassZhonya's Hourglass4.8% · 51.3%
Warmog's ArmorWarmog's Armor2.0% · 59.5%
Banshee's VeilBanshee's Veil1.7% · 56.4%

Aurelion Sol abilities

Cosmic Creator

PassiveCosmic Creator

Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.

Breath of Light

QBreath of Light

Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.

Cooldown: 3s · Cost: 30/35/40/45/50
Astral Flight

WAstral Flight

Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.

Cooldown: 22/20/18/16/14s · Cost: 50/55/60/65/70
Singularity

ESingularity

Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.

Cooldown: 12s · Cost: 90
Falling Star / The Skies Descend

RFalling Star / The Skies Descend

Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

Cooldown: 120/110/100s · Cost: 100