BardC

ARAM · Patch 16.19BardARAM build

the Wandering Caretaker

Win rate
46.0%

#156/173 by win rate▼ 0.3 vs 16.18

Pick rate
4.8%

#100/173 most pickedunchanged vs 16.18

KDA
4.20

(kills + assists) / deaths

ARAM rank
#158 / 173

Tier C · 45,044 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Bard build

Most played and most reliable choices

Runes

ElectrocuteTaste of BloodGrisly MementosTreasure HunterCoup de GraceTriumph

Spells

FlashMark

Skill priority

Cosmic BindingQCaretaker's ShrineWMagical JourneyE

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

Luden's EchoLich BaneRapid Firecannon

Runes

47.4% WR34.6% pick15,197 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestCheap ShotGrisly MementosTreasure HunterPresence of MindCoup de Grace
45.1% WR21.0% pick9,240 games
Press the AttackTriumphLegend: AlacrityCoup de GraceTreasure HunterTaste of Blood
41.9% WR16.0% pick7,035 games
Lethal TempoTriumphLegend: AlacrityCoup de GraceTreasure HunterTaste of Blood
44.9% WR1.6% pick695 games

Skill order

48.5% WR52.9% pick17,766 games
Cosmic BindingQ123456789101112131415
Caretaker's ShrineW123456789101112131415
Magical JourneyE123456789101112131415
Tempered FateR123456789101112131415

Summoner spells

FlashMark
45.2% WR50.3% pick21,453 games
FlashGhost
47.1% WR12.3% pick5,261 games

Power curve

Steady through the whole game

45.8<25 min
47.925–30
49.830–35
40.835–40
51.540+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
46.9%
11.8% · 3,998 games
50.3%
6.2% · 2,092 games
50.7%
5.4% · 1,838 games
46.0%
3.0% · 1,014 games
Start47.6%
38.0% · 16,261 games
Start44.2%
9.5% · 4,090 games
Boots47.8%
50.3% · 19,097 games
Boots42.7%
31.5% · 11,971 games
Boots44.8%
8.0% · 3,022 games

Situational items

How often each item ends up in the final build
Luden's EchoLuden's Echo55.8% · 47.9%
Rapid FirecannonRapid Firecannon46.6% · 45.2%
Lich BaneLich Bane41.1% · 49.2%
Statikk ShivStatikk Shiv37.8% · 44.3%
Nashor's ToothNashor's Tooth25.5% · 48.1%
Blade of The Ruined KingBlade of The Ruined King15.9% · 43.4%
Kraken SlayerKraken Slayer12.3% · 42.2%
StormsurgeStormsurge11.4% · 49.1%
Rabadon's DeathcapRabadon's Deathcap10.1% · 54.0%
Guinsoo's RagebladeGuinsoo's Rageblade9.7% · 45.0%
ShadowflameShadowflame7.6% · 48.5%
HeartsteelHeartsteel6.4% · 43.3%
Oblivion OrbOblivion Orb2.2% · 46.2%
Tear of the GoddessTear of the Goddess2.2% · 43.8%
Locket of the Iron SolariLocket of the Iron Solari2.2% · 47.9%
Wit's EndWit's End2.1% · 46.3%

Bard abilities

Traveler's Call

PassiveTraveler's Call

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Cosmic Binding

QCosmic Binding

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

Cooldown: 11/10/9/8/7s · Cost: 60
Caretaker's Shrine

WCaretaker's Shrine

Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Cooldown: 0s · Cost: 70
Magical Journey

EMagical Journey

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Cooldown: 22/20.5/19/17.5/16s · Cost: 30
Tempered Fate

RTempered Fate

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Cooldown: 110/95/80s · Cost: 100