Marksmage
GoldYour Attacks deal additional physical damage equal to 75% Ability Power.
Bthe Wandering Caretaker
Tier B
Mercy's Strike · Zealot
Your Attacks deal additional physical damage equal to 75% Ability Power.
After healing or shielding your ally with , your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
Gain 25% (+5% per 100 AP) Critical Strike Chance and 35% (+5% per 100 AP) Attack Speed.
Gain a random
Prismatic Augment.
Attacks fire a bolt that applies
On-Hit effects at reduced strength. Gain 10% total Attack Speed.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
7Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Your Attacks shoot a missile at an additional target, dealing reduced damage and applying
On-Hit effects.
Gain 60 Ability Haste.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Cooldown: 11/10/9/8/7s · Cost: 60
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
Cooldown: 0s · Cost: 70
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Cooldown: 22/20.5/19/17.5/16s · Cost: 30
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Cooldown: 110/95/80s · Cost: 100