Dr. MundoB

ARAM · Patch 16.19Dr. MundoARAM build

the Madman of Zaun

Win rate
50.6%

#67/173 by win rateunchanged vs 16.18

Pick rate
4.5%

#109/173 most pickedunchanged vs 16.18

KDA
2.92

(kills + assists) / deaths

ARAM rank
#69 / 173

Tier B · 42,278 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Dr. Mundo build

Most played and most reliable choices

Runes

Grasp of the UndyingDemolishConditioningOvergrowthLegend: HasteTriumph

Spells

FlashMark

Skill priority

Infected BonesawQBlunt Force TraumaEHeart ZapperW

Start

Giant's BeltRuby CrystalHealth PotionHealth Potion

Boots

Mercury's Treads

Core

HeartsteelWarmog's ArmorSpirit Visage

Runes

51.9% WR51.1% pick21,037 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Grasp of the UndyingDemolishSecond WindOvergrowthMagical FootwearApproach Velocity
52.6% WR17.5% pick7,226 games
ConquerorTriumphLegend: HasteLast StandConditioningOvergrowth
44.8% WR10.2% pick4,203 games
Grasp of the UndyingDemolishConditioningOvergrowthMagical FootwearApproach Velocity
53.6% WR2.2% pick890 games

Skill order

55.6% WR52.8% pick15,876 games
Infected BonesawQ123456789101112131415
Heart ZapperW123456789101112131415
Blunt Force TraumaE123456789101112131415
Maximum DosageR123456789101112131415

Summoner spells

FlashMark
51.4% WR80.3% pick32,170 games
FlashGhost
48.3% WR6.7% pick2,693 games

Power curve

Scales into the late game

50.3<25 min
54.225–30
52.930–35
60.535–40
54.540+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
57.2%
18.1% · 5,244 games
49.1%
12.2% · 3,535 games
52.5%
7.2% · 2,083 games
57.0%
6.8% · 1,969 games
54.4%
4.5% · 1,301 games
Start52.6%
15.7% · 6,343 games
Boots51.7%
62.1% · 22,224 games
Boots49.3%
31.3% · 11,188 games
Boots55.4%
6.0% · 2,160 games

Situational items

How often each item ends up in the final build
HeartsteelHeartsteel89.2% · 51.2%
Warmog's ArmorWarmog's Armor65.0% · 53.5%
Spirit VisageSpirit Visage52.6% · 53.2%
ThornmailThornmail38.0% · 50.1%
Unending DespairUnending Despair22.6% · 52.0%
Bramble VestBramble Vest12.7% · 47.6%
Randuin's OmenRanduin's Omen11.2% · 49.8%
Titanic HydraTitanic Hydra7.3% · 54.6%
Jak'Sho, The ProteanJak'Sho, The Protean6.1% · 52.1%
Kaenic RookernKaenic Rookern5.7% · 54.7%
Overlord's BloodmailOverlord's Bloodmail3.4% · 53.1%
Hollow RadianceHollow Radiance3.1% · 55.0%
TiamatTiamat2.6% · 56.7%
Force of NatureForce of Nature2.0% · 59.6%
Sunfire AegisSunfire Aegis1.7% · 50.5%
Frozen HeartFrozen Heart1.2% · 50.7%

Dr. Mundo abilities

Goes Where He Pleases

PassiveGoes Where He Pleases

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. Dr. Mundo also has significantly increased Health regeneration.

Infected Bonesaw

QInfected Bonesaw

Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.

Cooldown: 4s
Heart Zapper

WHeart Zapper

Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.

Cooldown: 17/16.5/16/15.5/15s
Blunt Force Trauma

EBlunt Force Trauma

Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.

Cooldown: 9/8.25/7.5/6.75/6s
Maximum Dosage

RMaximum Dosage

Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

Cooldown: 120s