Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Bthe Madman of Zaun
Tier B
Heavy Hitter · Celestial Body
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Gain 1500 Health, but you deal 10% less damage.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
Become large, gaining 35% Health and 15% Adaptive Force.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Damaging enemy champions with heals you.
Healing and Health Regen also deals magic damage to the nearest enemy champion.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Resolve











Precision


























Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415



Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. Dr. Mundo also has significantly increased Health regeneration.

Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
Cooldown: 4s
Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
Cooldown: 17/16.5/16/15.5/15s
Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
Cooldown: 9/8.25/7.5/6.75/6s
Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.
Cooldown: 120s