ABuild guide · Patch 16.19EkkoJungle build
the Boy Who Shattered Time
- Win rate
- 50.9%
- Pick rate
- 4.4%
- Ban rate
- 2.3%
- Overall rank · Jungle
- #12 / 60
- Win rate by patch (%)
#20/60 by win rate▲ 0.1 vs 16.18
#16/60 most picked▼ 0.3 vs 16.18
#35 most bannedunchanged vs 16.18
Tier A · 91,233 games
Recommended Ekko build
Most played and most reliable choicesRunes
Domination











Inspiration


























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final buildEkko counters
All matchups →Hardest matchupsthese champions counter Ekko
Easiest matchupsEkko beats these
Ekko abilities

PassiveZ-Drive Resonance
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

QTimewinder
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Cooldown: 9/8.5/8/7.5/7s · Cost: 40/50/60/70/80
WParallel Convergence
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
Cooldown: 22/20/18/16/14s · Cost: 30/35/40/45/50
EPhase Dive
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Cooldown: 9/8.5/8/7.5/7s · Cost: 40/45/50/55/60
RChronobreak
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
Cooldown: 110/80/50s · Cost: 100































