Marksmage
GoldYour Attacks deal additional physical damage equal to 75% Ability Power.
Bthe Tidal Trickster
Tier B
Recursion · Shadow Runner
Your Attacks deal additional physical damage equal to 75% Ability Power.
Gain 60 Ability Haste.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Your gains 100 Ability Haste.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
Gain Ability Haste equal to 30% Ability Power.
Gain a random
Prismatic Augment.
Gain a Shield after a Dash or Blink.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Precision


























Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415



Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Fizz can move through units and takes a flat amount of reduced damage from all sources

Fizz dashes through his target, dealing magic damage and applying on hit effects.
Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Cooldown: 7/6/5/4/3s · Cost: 30/40/50/60/70
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Cooldown: 16/14/12/10/8s · Cost: 75/80/85/90/95
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Cooldown: 120/100/80s · Cost: 100