FizzB

ARAM: Mayhem · Patch 16.20FizzARAM: Mayhem build

the Tidal Trickster

ARAM: Mayhem rank
#126 / 173

Tier B

Top augment
Marksmage

Recursion · Shadow Runner

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Fizz best augments

All augments →
1

Marksmage

Gold

Your Attacks deal additional physical damage equal to 75% Ability Power.

2

Recursion

Gold

Gain 60 Ability Haste.

3

Shadow Runner

Silver

After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.

4

Dashing

Prismatic

Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.

5

Warlock Juicebox

Gold

Gain 10% (+3.5% per 100 AP) Omnivamp.

6

Bread and Cheese

Gold

Your gains 100 Ability Haste.

7

Ethereal Weapon

Gold

Your Abilities apply On-Hit effects. 1 second Cooldown per target.

8

Eureka

Prismatic

Gain Ability Haste equal to 30% Ability Power.

9

Transmute: Prismatic

Gold

Gain a random Prismatic Augment.

10

Swift and Safe

Silver

Gain a Shield after a Dash or Blink.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Fizz build

Most played and most reliable choices

Runes

Dark HarvestSudden ImpactGrisly MementosUltimate HunterPresence of MindCoup de Grace

Spells

FlashMark

Skill priority

Playful / TricksterESeastone TridentWUrchin StrikeQ

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

Luden's EchoLich BaneZhonya's Hourglass

Fizz runes

47.7% WR30.4% pick21,317 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ElectrocuteSudden ImpactGrisly MementosTreasure HunterPresence of MindCoup de Grace
48.1% WR30.2% pick21,174 games
Grasp of the UndyingFont of LifeConditioningOvergrowthPresence of MindLegend: Haste
50.4% WR15.9% pick11,181 games
ElectrocuteSudden ImpactGrisly MementosUltimate HunterPresence of MindCoup de Grace
46.3% WR2.3% pick1,617 games

Fizz skill order

52.1% WR32.1% pick16,842 games
Urchin StrikeQ123456789101112131415
Seastone TridentW123456789101112131415
Playful / TricksterE123456789101112131415
Chum the WatersR123456789101112131415

Fizz summoner spells

FlashMark
49.2% WR82.7% pick56,668 games
FlashIgnite
46.8% WR7.3% pick5,020 games

Power curve

Scales into the late game

48.8<25 min
48.825-30
47.730-35
51.435-40
52.840+

Win rate (%) by game length in minutes. Dashed line = 50%.

Fizz items

First three completed items
48.9%
9.2% · 5,172 games
48.6%
8.3% · 4,638 games
46.6%
5.4% · 3,047 games
51.6%
4.6% · 2,580 games
47.7%
3.9% · 2,173 games
Start47.0%
32.5% · 21,993 games
Boots48.0%
72.8% · 43,599 games
Boots52.0%
13.7% · 8,204 games
Boots49.5%
9.1% · 5,425 games

Fizz situational items

How often each item ends up in the final build
Lich BaneLich Bane61.3% · 48.7%
Luden's EchoLuden's Echo54.0% · 47.4%
ShadowflameShadowflame44.5% · 48.4%
Zhonya's HourglassZhonya's Hourglass40.1% · 49.6%
StormsurgeStormsurge36.7% · 48.7%
Rabadon's DeathcapRabadon's Deathcap23.3% · 51.1%
HeartsteelHeartsteel18.6% · 52.6%
Void StaffVoid Staff10.7% · 48.0%
Unending DespairUnending Despair7.8% · 56.2%
MalignanceMalignance5.7% · 45.9%
Hollow RadianceHollow Radiance5.5% · 55.9%
Warmog's ArmorWarmog's Armor4.7% · 54.7%
Seeker's ArmguardSeeker's Armguard3.6% · 43.8%
ThornmailThornmail2.7% · 48.5%
Iceborn GauntletIceborn Gauntlet2.6% · 56.4%
Hextech RocketbeltHextech Rocketbelt2.5% · 50.2%

Fizz abilities

Nimble Fighter

PassiveNimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources

Urchin Strike

QUrchin Strike

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Seastone Trident

WSeastone Trident

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Cooldown: 7/6/5/4/3s · Cost: 30/40/50/60/70
Playful / Trickster

EPlayful / Trickster

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Cooldown: 16/14/12/10/8s · Cost: 75/80/85/90/95
Chum the Waters

RChum the Waters

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Cooldown: 120/100/80s · Cost: 100