FizzC

Build guide · Patch 16.19FizzJungle build

the Tidal Trickster

Win rate
50.3%

#32/60 by win rate▲ 0.2 vs 16.18

Pick rate
0.7%

#55/60 most pickedunchanged vs 16.18

Ban rate
6.7%

#20 most banned▲ 0.1 vs 16.18

Overall rank · Jungle
#48 / 60

Tier C · 15,489 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Fizz build

Most played and most reliable choices

Runes

Press the AttackTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic Insight

Spells

FlashSmite

Skill priority

Seastone TridentWPlayful / TricksterEUrchin StrikeQ

Start

Scorchclaw PupHealth Potion

Boots

Sorcerer's Shoes

Core

Dusk and DawnNashor's ToothZhonya's Hourglass

Runes

50.3% WR27.6% pick4,116 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Press the AttackTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic Insight
53.8% WR13.6% pick2,037 games
Dark HarvestSudden ImpactGrisly MementosTreasure HunterCoup de GraceTriumph
49.3% WR7.6% pick1,141 games
ElectrocuteSudden ImpactGrisly MementosTreasure HunterCoup de GraceTriumph
45.9% WR5.1% pick765 games

Skill order

60.6% WR34.0% pick2,979 games
Urchin StrikeQ123456789101112131415
Seastone TridentW123456789101112131415
Playful / TricksterE123456789101112131415
Chum the WatersR123456789101112131415

Summoner spells

FlashSmite
50.4% WR97.8% pick14,253 games
SmiteIgnite
52.3% WR2.1% pick302 games

Power curve

Strongest early, falls off later

52.1<25 min
50.525–30
48.830–35
49.535–40
48.740+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
50.4%
24.2% · 2,444 games
50.8%
4.1% · 415 games
46.7%
3.6% · 360 games
47.8%
3.1% · 318 games
Start50.5%
40.3% · 5,938 games
Start50.7%
31.4% · 4,617 games
Boots50.0%
52.4% · 7,237 games
Boots51.0%
37.6% · 5,188 games
Boots57.4%
5.3% · 734 games

Situational items

How often each item ends up in the final build
Dusk and DawnDusk and Dawn76.0% · 51.0%
Zhonya's HourglassZhonya's Hourglass57.9% · 52.9%
Nashor's ToothNashor's Tooth53.9% · 52.5%
ShadowflameShadowflame30.0% · 51.0%
Dark SealDark Seal25.7% · 47.4%
Lich BaneLich Bane21.1% · 48.7%
Rabadon's DeathcapRabadon's Deathcap20.8% · 58.5%
Mejai's SoulstealerMejai's Soulstealer12.7% · 81.3%
StormsurgeStormsurge7.2% · 52.5%
Void StaffVoid Staff5.4% · 50.6%
Seeker's ArmguardSeeker's Armguard5.4% · 50.3%
CryptbloomCryptbloom5.1% · 55.2%
RiftmakerRiftmaker3.5% · 54.0%
Bloodletter's CurseBloodletter's Curse1.7% · 56.2%
Oblivion OrbOblivion Orb1.6% · 39.1%
Liandry's TormentLiandry's Torment1.4% · 48.5%

Fizz counters

All matchups →

Fizz abilities

Nimble Fighter

PassiveNimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources

Urchin Strike

QUrchin Strike

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Seastone Trident

WSeastone Trident

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Cooldown: 7/6/5/4/3s · Cost: 30/40/50/60/70
Playful / Trickster

EPlayful / Trickster

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Cooldown: 16/14/12/10/8s · Cost: 75/80/85/90/95
Chum the Waters

RChum the Waters

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Cooldown: 120/100/80s · Cost: 100