BBuild guide · Patch 16.19GnarTop build
the Missing Link
- Win rate
- 49.0%
- Pick rate
- 3.7%
- Ban rate
- 1.3%
- Overall rank · Top
- #40 / 63
- Win rate by patch (%)
#49/63 by win rate▼ 0.1 vs 16.18
#20/63 most picked▲ 0.1 vs 16.18
#45 most banned▲ 0.1 vs 16.18
Tier B · 77,060 games
Recommended Gnar build
Most played and most reliable choicesRunes
Precision












Resolve


























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final buildGnar counters
All matchups →Hardest matchupsthese champions counter Gnar
Gnar abilities

PassiveRage Gene
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

QBoomerang Throw / Boulder Toss
Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
Cooldown: 16/14.5/13/11.5/10s
WHyper / Wallop
Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
Cooldown: 7s
EHop / Crunch
Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
Cooldown: 22/19.5/17/14.5/12s
RGNAR!
Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
Cooldown: 90/60/30s
































