CARAM · Patch 16.19GravesARAM build
the Outlaw
- Win rate
- 47.5%
- Pick rate
- 8.0%
- KDA
- 2.99
- ARAM rank
- #159 / 173
- Win rate by patch (%)
#134/173 by win rateunchanged vs 16.18
#39/173 most pickedunchanged vs 16.18
(kills + assists) / deaths
Tier C · 72,470 games
Recommended Graves build
Most played and most reliable choicesRunes
Domination











Precision


























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final buildGraves abilities

PassiveNew Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

QEnd of the Line
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Cooldown: 13/11.25/9.5/7.75/6s · Cost: 80
WSmoke Screen
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Cooldown: 26/24/22/20/18s · Cost: 70/75/80/85/90
EQuickdraw
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Cooldown: 16/15/14/13/12s · Cost: 40
RCollateral Damage
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Cooldown: 100/80/60s · Cost: 100




















