GravesB

Build guide · Patch 16.19GravesJungle build

the Outlaw

Win rate
49.1%

#45/60 by win rate▼ 0.1 vs 16.18

Pick rate
8.4%

#3/60 most picked▼ 0.6 vs 16.18

Ban rate
11.4%

#9 most banned▼ 1.5 vs 16.18

Overall rank · Jungle
#18 / 60

Tier B · 174,767 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Graves build

Most played and most reliable choices

Runes

Dark HarvestSudden ImpactGrisly MementosTreasure HunterLegend: AlacrityTriumph

Spells

FlashSmite

Skill priority

End of the LineQQuickdrawESmoke ScreenW

Start

Scorchclaw PupHealth Potion

Boots

Plated Steelcaps

Core

HubrisThe CollectorLord Dominik's Regards

Runes

48.6% WR45.8% pick78,140 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Fleet FootworkTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic Insight
49.9% WR18.3% pick31,229 games
Dark HarvestSudden ImpactSixth SenseTreasure HunterLegend: AlacrityTriumph
52.1% WR6.0% pick10,167 games
Fleet FootworkTriumphLegend: AlacrityCoup de GraceTreasure HunterSixth Sense
46.5% WR5.4% pick9,206 games

Skill order

58.8% WR46.6% pick47,856 games
End of the LineQ123456789101112131415
Smoke ScreenW123456789101112131415
QuickdrawE123456789101112131415
Collateral DamageR123456789101112131415

Summoner spells

FlashSmite
49.2% WR99.8% pick165,247 games
SmiteIgnite
41.6% WR0.1% pick161 games

Power curve

Scales into the late game

47.4<25 min
49.225–30
50.130–35
50.135–40
50.740+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
55.6%
43.3% · 54,761 games
51.5%
9.3% · 11,728 games
55.9%
7.6% · 9,674 games
58.6%
6.3% · 7,954 games
Start48.8%
45.5% · 76,134 games
Start50.0%
34.2% · 57,094 games
Boots50.0%
51.8% · 66,166 games
Boots51.7%
36.7% · 46,896 games
Boots57.9%
7.8% · 9,909 games

Situational items

How often each item ends up in the final build
The CollectorThe Collector86.0% · 50.4%
HubrisHubris73.8% · 50.0%
Lord Dominik's RegardsLord Dominik's Regards51.3% · 55.0%
Immortal ShieldbowImmortal Shieldbow31.3% · 57.4%
Infinity EdgeInfinity Edge28.7% · 59.4%
Youmuu's GhostbladeYoumuu's Ghostblade14.5% · 48.0%
Mortal ReminderMortal Reminder11.8% · 51.3%
B. F. SwordB. F. Sword11.0% · 57.2%
Guardian AngelGuardian Angel6.5% · 64.6%
Serrated DirkSerrated Dirk5.2% · 33.0%
Sundered SkySundered Sky3.8% · 52.5%
BloodthirsterBloodthirster3.5% · 59.8%
Black CleaverBlack Cleaver3.4% · 53.8%
Maw of MalmortiusMaw of Malmortius3.2% · 54.1%
Serpent's FangSerpent's Fang2.6% · 48.5%
Umbral GlaiveUmbral Glaive2.1% · 49.2%

Graves counters

All matchups →

Graves abilities

New Destiny

PassiveNew Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

End of the Line

QEnd of the Line

Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

Cooldown: 13/11.25/9.5/7.75/6s · Cost: 80
Smoke Screen

WSmoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

Cooldown: 26/24/22/20/18s · Cost: 70/75/80/85/90
Quickdraw

EQuickdraw

Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

Cooldown: 16/15/14/13/12s · Cost: 40
Collateral Damage

RCollateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Cooldown: 100/80/60s · Cost: 100