GravesB

ARAM: Mayhem · Patch 16.20GravesARAM: Mayhem build

the Outlaw

ARAM: Mayhem rank
#26 / 173

Tier B

Top augment
Soul Siphon

Upgrade Infinity Edge · Draw Your Sword

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Graves best augments

All augments →
1

Soul Siphon

Gold

Heal for 12% of damage done by Critical Strikes. Gain 25% Crit chance.

2

Upgrade Infinity Edge

Gold

Gain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack.

3

Draw Your Sword

Prismatic

Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).

4

Critical Missile

Gold

When you Critically Strike, fire missiles dealing magic damage. Gain 25% Crit chance.

5

Blunt Force

Silver

Gain 20% Attack Damage.

6

Scopier Weapons

Gold

Gain 150 (melee) / 100 (ranged) Attack Range.

7

Vulnerability

Gold

Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance.

8

Upgrade Collector

Silver

Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold.

9

Thread the Needle

Gold

Gain 18% Armor Penetration and Magic Penetration.

10

Goredrink

Silver

Gain 15% Omnivamp.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Graves build

Most played and most reliable choices

Runes

Dark HarvestSudden ImpactGrisly MementosTreasure HunterCoup de GraceTriumph

Spells

FlashMark

Skill priority

End of the LineQQuickdrawESmoke ScreenW

Start

Long SwordSerrated Dirk

Boots

Mercury's Treads

Core

The CollectorInfinity EdgeLord Dominik's Regards

Graves runes

47.5% WR47.8% pick30,321 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Fleet FootworkTriumphLegend: AlacrityCoup de GraceTreasure HunterTaste of Blood
48.4% WR14.7% pick9,305 games
ConquerorTriumphLegend: AlacrityCoup de GraceTreasure HunterTaste of Blood
46.4% WR14.6% pick9,267 games
Dark HarvestSudden ImpactGrisly MementosUltimate HunterCoup de GraceTriumph
48.8% WR1.6% pick992 games

Graves skill order

50.6% WR59.8% pick28,401 games
End of the LineQ123456789101112131415
Smoke ScreenW123456789101112131415
QuickdrawE123456789101112131415
Collateral DamageR123456789101112131415

Graves summoner spells

FlashMark
47.6% WR70.4% pick43,620 games
FlashGhost
47.9% WR7.7% pick4,769 games

Power curve

Scales into the late game

46.9<25 min
50.825-30
51.330-35
48.635-40
58.340+

Win rate (%) by game length in minutes. Dashed line = 50%.

Graves items

First three completed items
49.5%
7.0% · 3,603 games
50.3%
6.1% · 3,158 games
48.7%
4.3% · 2,209 games
Start47.4%
23.1% · 14,167 games
Start46.8%
21.2% · 12,995 games
Boots46.5%
51.0% · 26,853 games
Boots45.8%
31.5% · 16,592 games
Boots54.5%
8.2% · 4,336 games

Graves situational items

How often each item ends up in the final build
The CollectorThe Collector87.4% · 47.8%
Infinity EdgeInfinity Edge63.1% · 49.2%
Lord Dominik's RegardsLord Dominik's Regards49.5% · 49.8%
BloodthirsterBloodthirster40.8% · 49.6%
HubrisHubris31.0% · 48.2%
Immortal ShieldbowImmortal Shieldbow24.3% · 49.9%
B. F. SwordB. F. Sword12.9% · 48.9%
Essence ReaverEssence Reaver11.9% · 49.4%
EclipseEclipse11.9% · 45.3%
Mortal ReminderMortal Reminder7.2% · 47.4%
Maw of MalmortiusMaw of Malmortius5.3% · 50.7%
Serrated DirkSerrated Dirk3.0% · 46.8%
Axiom ArcAxiom Arc2.9% · 49.1%
Tear of the GoddessTear of the Goddess2.4% · 47.0%
Executioner's CallingExecutioner's Calling1.7% · 39.0%
Serpent's FangSerpent's Fang1.6% · 43.9%

Graves abilities

New Destiny

PassiveNew Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

End of the Line

QEnd of the Line

Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

Cooldown: 13/11.25/9.5/7.75/6s · Cost: 80
Smoke Screen

WSmoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

Cooldown: 26/24/22/20/18s · Cost: 70/75/80/85/90
Quickdraw

EQuickdraw

Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

Cooldown: 16/15/14/13/12s · Cost: 40
Collateral Damage

RCollateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Cooldown: 100/80/60s · Cost: 100