Soul Siphon
GoldHeal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
Bthe Outlaw
Tier B
Upgrade Infinity Edge · Draw Your Sword
Heal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
Gain 500 Gold.
Having Infinity Edge allows your
Critical Strike Chance to grant random
Critical Strike Damage each Attack.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
When you Critically Strike, fire missiles dealing magic damage.
Gain
25% Crit chance.
Gain
20% Attack Damage.
Gain 150 (melee) / 100 (ranged) Attack Range.
Your Item and damage over time effects can Critically Strike.
Gain
25% Crit chance.
Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold.
Gain 18%
Armor Penetration and
Magic Penetration.
Gain 15% Omnivamp.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Precision


























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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Cooldown: 13/11.25/9.5/7.75/6s · Cost: 80
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Cooldown: 26/24/22/20/18s · Cost: 70/75/80/85/90
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Cooldown: 16/15/14/13/12s · Cost: 40
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Cooldown: 100/80/60s · Cost: 100