ZedD

Build guide · Patch 16.19ZedJungle build

the Master of Shadows

Win rate
47.1%

#59/60 by win rate▼ 0.4 vs 16.18

Pick rate
2.7%

#28/60 most picked▼ 0.1 vs 16.18

Ban rate
24.3%

#2 most banned▼ 0.6 vs 16.18

Overall rank · Jungle
#52 / 60

Tier D · 55,861 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Zed build

Most played and most reliable choices

Runes

First StrikeCash BackTriple TonicCosmic InsightTreasure HunterSudden Impact

Spells

FlashSmite

Skill priority

Razor ShurikenQShadow SlashELiving ShadowW

Start

Scorchclaw PupHealth Potion

Boots

Ionian Boots of Lucidity

Core

Voltaic CycloswordBastionbreakerAxiom Arc

Runes

48.4% WR52.6% pick28,451 games
Inspiration
Glacial AugmentUnsealed SpellbookFirst Strike
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Domination
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ElectrocuteSudden ImpactGrisly MementosUltimate HunterCoup de GraceTriumph
41.9% WR7.5% pick4,073 games
ConquerorPresence of MindLegend: HasteCoup de GraceTranscendenceAxiom Arcanist
40.8% WR6.2% pick3,370 games
First StrikeCash BackTriple TonicCosmic InsightCut DownLegend: Haste
51.0% WR2.3% pick1,260 games

Skill order

53.5% WR45.6% pick16,762 games
Razor ShurikenQ123456789101112131415
Living ShadowW123456789101112131415
Shadow SlashE123456789101112131415
Death MarkR123456789101112131415

Summoner spells

FlashSmite
47.2% WR99.6% pick52,508 games
SmiteIgnite
44.4% WR0.3% pick180 games

Power curve

Scales into the late game

44.1<25 min
46.725–30
48.430–35
50.335–40
48.140+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
54.2%
11.7% · 5,101 games
52.8%
7.9% · 3,478 games
50.5%
4.5% · 1,990 games
Start47.0%
46.1% · 24,557 games
Start48.2%
26.1% · 13,900 games
Boots47.3%
77.5% · 36,026 games
Boots51.6%
9.1% · 4,227 games
Boots48.4%
8.0% · 3,735 games

Situational items

How often each item ends up in the final build
Voltaic CycloswordVoltaic Cyclosword88.1% · 48.3%
BastionbreakerBastionbreaker56.2% · 50.5%
Axiom ArcAxiom Arc39.8% · 51.8%
Serylda's GrudgeSerylda's Grudge31.8% · 52.2%
Edge of NightEdge of Night31.2% · 54.2%
HubrisHubris25.4% · 45.5%
Serpent's FangSerpent's Fang20.5% · 48.0%
Lord Dominik's RegardsLord Dominik's Regards18.5% · 55.0%
Serrated DirkSerrated Dirk13.0% · 38.2%
EclipseEclipse12.6% · 44.0%
Endless HungerEndless Hunger10.8% · 57.3%
Guardian AngelGuardian Angel6.1% · 62.8%
Spear of ShojinSpear of Shojin4.0% · 50.2%
Youmuu's GhostbladeYoumuu's Ghostblade4.0% · 53.1%
Black CleaverBlack Cleaver3.4% · 43.8%
Death's DanceDeath's Dance3.1% · 53.2%

Zed counters

All matchups →

Zed abilities

Contempt for the Weak

PassiveContempt for the Weak

Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

Razor Shuriken

QRazor Shuriken

Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.

Cooldown: 6s · Cost: 75/70/65/60/55
Living Shadow

WLiving Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

Cooldown: 20/19/18/17/16s · Cost: 40/35/30/25/20
Shadow Slash

EShadow Slash

Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.

Cooldown: 5/4.5/4/3.5/3s · Cost: 40
Death Mark

RDeath Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

Cooldown: 120/110/100s