Thread the Needle
GoldGain 18%
Armor Penetration and
Magic Penetration.
Bthe Master of Shadows
Tier B
It's Killing Time · Recursion
Gain 18%
Armor Penetration and
Magic Penetration.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Gain 60 Ability Haste.
Gain
20% Attack Damage.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
Takedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible.
Gain a random
Prismatic Augment.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies.
Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.
Cooldown: 6s · Cost: 75/70/65/60/55
Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Cooldown: 20/19/18/17/16s · Cost: 40/35/30/25/20
Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.
Cooldown: 5/4.5/4/3.5/3s · Cost: 40
Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
Cooldown: 120/110/100s