JayceD

Build guide · Patch 16.19JayceJungle build

the Defender of Tomorrow

Win rate
47.3%

#58/60 by win rate▼ 0.7 vs 16.18

Pick rate
1.7%

#39/60 most picked▼ 0.1 vs 16.18

Ban rate
6.5%

#21 most banned▲ 0.2 vs 16.18

Overall rank · Jungle
#56 / 60

Tier D · 34,636 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Jayce build

Most played and most reliable choices

Runes

First StrikeCash BackTriple TonicCosmic InsightCut DownLegend: Haste

Spells

FlashSmite

Skill priority

To the Skies! / Shock BlastQLightning Field / Hyper ChargeWThundering Blow / Acceleration GateE

Start

Scorchclaw PupHealth Potion

Boots

Ionian Boots of Lucidity

Core

Voltaic CycloswordBastionbreakerEdge of Night

Runes

47.2% WR46.4% pick15,725 games
Inspiration
Glacial AugmentUnsealed SpellbookFirst Strike
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
First StrikeCash BackTriple TonicCosmic InsightTreasure HunterSudden Impact
47.5% WR25.9% pick8,777 games
First StrikeCash BackTriple TonicCosmic InsightCut DownLegend: Haste
49.0% WR11.8% pick3,999 games
First StrikeCash BackTriple TonicCosmic InsightTreasure HunterSudden Impact
48.4% WR2.6% pick881 games

Skill order

53.9% WR41.2% pick9,008 games
To the Skies! / Shock BlastQ123456789101112131415
Lightning Field / Hyper ChargeW123456789101112131415
Thundering Blow / Acceleration GateE123456789101112131415
Mercury Cannon / Mercury HammerR123456789101112131415

Summoner spells

FlashSmite
47.3% WR99.9% pick32,916 games
GhostSmite
46.2% WR<0.1% pick26 games

Power curve

Strongest early, falls off later

45.8<25 min
48.425–30
48.130–35
47.135–40
44.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
53.1%
21.7% · 5,727 games
53.9%
6.7% · 1,763 games
Start47.7%
63.4% · 21,081 games
Start47.3%
29.1% · 9,663 games
Boots48.6%
73.7% · 20,103 games
Boots46.8%
9.4% · 2,562 games
Boots48.2%
8.7% · 2,370 games

Situational items

How often each item ends up in the final build
Voltaic CycloswordVoltaic Cyclosword92.8% · 48.1%
BastionbreakerBastionbreaker74.2% · 50.0%
Edge of NightEdge of Night43.6% · 53.2%
Serylda's GrudgeSerylda's Grudge34.6% · 52.2%
Youmuu's GhostbladeYoumuu's Ghostblade28.0% · 48.7%
Serpent's FangSerpent's Fang26.2% · 49.2%
Serrated DirkSerrated Dirk20.0% · 39.9%
HubrisHubris17.4% · 48.5%
Lord Dominik's RegardsLord Dominik's Regards9.7% · 54.1%
Guardian AngelGuardian Angel8.7% · 60.0%
Mortal ReminderMortal Reminder3.7% · 48.2%
B. F. SwordB. F. Sword3.1% · 61.1%
Maw of MalmortiusMaw of Malmortius3.0% · 52.4%
The CollectorThe Collector1.7% · 54.2%
Executioner's CallingExecutioner's Calling1.5% · 35.8%
Umbral GlaiveUmbral Glaive1.4% · 49.2%

Jayce counters

All matchups →

Jayce abilities

Hextech Capacitor

PassiveHextech Capacitor

When Jayce swaps weapons he gains Move Speed for a short duration.

To the Skies! / Shock Blast

QTo the Skies! / Shock Blast

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

Cooldown: 16/14/12/10/8/6s · Cost: 40
Lightning Field / Hyper Charge

WLightning Field / Hyper Charge

Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Cooldown: 10s · Cost: 40
Thundering Blow / Acceleration Gate

EThundering Blow / Acceleration Gate

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Cooldown: 20/18/16/14/12/10s · Cost: 55
Mercury Cannon / Mercury Hammer

RMercury Cannon / Mercury Hammer

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Cooldown: 6s