JayceD

ARAM · Patch 16.19JayceARAM build

the Defender of Tomorrow

Win rate
45.7%

#158/173 by win rateunchanged vs 16.18

Pick rate
8.2%

#38/173 most pickedunchanged vs 16.18

KDA
3.44

(kills + assists) / deaths

ARAM rank
#167 / 173

Tier D · 74,315 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Jayce build

Most played and most reliable choices

Runes

Dark HarvestTaste of BloodGrisly MementosTreasure HunterPresence of MindCoup de Grace

Spells

FlashMark

Skill priority

To the Skies! / Shock BlastQThundering Blow / Acceleration GateELightning Field / Hyper ChargeW

Start

Tear of the GoddessSerrated Dirk

Boots

Ionian Boots of Lucidity

Core

Serrated DirkHubrisMuramanaThe Collector

Runes

45.4% WR40.1% pick29,010 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestTaste of BloodGrisly MementosTreasure HunterTranscendenceManaflow Band
44.8% WR21.9% pick15,841 games
First StrikeMagical FootwearTime Warp TonicCosmic InsightPresence of MindCoup de Grace
43.5% WR12.1% pick8,771 games
Dark HarvestSudden ImpactGrisly MementosTreasure HunterTranscendenceGathering Storm
45.7% WR1.3% pick933 games

Skill order

47.5% WR35.4% pick18,752 games
To the Skies! / Shock BlastQ123456789101112131415
Lightning Field / Hyper ChargeW123456789101112131415
Thundering Blow / Acceleration GateE123456789101112131415
Mercury Cannon / Mercury HammerR123456789101112131415

Summoner spells

FlashMark
45.9% WR74.6% pick52,381 games
FlashGhost
45.6% WR5.5% pick3,833 games

Power curve

Steady through the whole game

45.7<25 min
45.425–30
47.230–35
46.135–40
47.140+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
45.7%
7.7% · 4,671 games
45.5%
7.5% · 4,535 games
The CollectorThe CollectorMuramanaMuramanaEclipseEclipse
44.2%
4.7% · 2,810 games
45.9%
4.3% · 2,595 games
The CollectorThe CollectorMuramanaMuramanaHubrisHubris
45.5%
2.9% · 1,781 games
Start45.4%
60.2% · 42,499 games
Boots45.3%
73.6% · 44,746 games
Boots44.5%
17.0% · 10,346 games
Boots55.8%
3.7% · 2,266 games

Situational items

How often each item ends up in the final build
MuramanaMuramana75.4% · 46.8%
HubrisHubris63.8% · 46.3%
The CollectorThe Collector62.8% · 44.3%
Serylda's GrudgeSerylda's Grudge43.5% · 46.6%
EclipseEclipse33.8% · 44.8%
Voltaic CycloswordVoltaic Cyclosword25.8% · 49.7%
Tear of the GoddessTear of the Goddess11.4% · 42.2%
Edge of NightEdge of Night10.1% · 49.6%
Serrated DirkSerrated Dirk9.4% · 46.1%
Serpent's FangSerpent's Fang9.2% · 46.4%
Spear of ShojinSpear of Shojin8.9% · 45.9%
Maw of MalmortiusMaw of Malmortius7.9% · 47.1%
Youmuu's GhostbladeYoumuu's Ghostblade6.3% · 48.6%
Lord Dominik's RegardsLord Dominik's Regards2.6% · 47.1%
Mortal ReminderMortal Reminder2.0% · 44.0%
Infinity EdgeInfinity Edge1.7% · 42.9%

Jayce abilities

Hextech Capacitor

PassiveHextech Capacitor

When Jayce swaps weapons he gains Move Speed for a short duration.

To the Skies! / Shock Blast

QTo the Skies! / Shock Blast

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

Cooldown: 16/14/12/10/8/6s · Cost: 40
Lightning Field / Hyper Charge

WLightning Field / Hyper Charge

Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Cooldown: 10s · Cost: 40
Thundering Blow / Acceleration Gate

EThundering Blow / Acceleration Gate

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Cooldown: 20/18/16/14/12/10s · Cost: 55
Mercury Cannon / Mercury Hammer

RMercury Cannon / Mercury Hammer

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Cooldown: 6s
Jayce ARAM Build 16.19: Runes, Items & Skill Order | LUM.GG