JayceB

ARAM: Mayhem · Patch 16.20JayceARAM: Mayhem build

the Defender of Tomorrow

ARAM: Mayhem rank
#163 / 173

Tier B

Top augment
Skilled Sniper

Jeweled Gauntlet · Recursion

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Jayce best augments

All augments →
1

Skilled Sniper

Gold

Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).

2

Jeweled Gauntlet

Prismatic

Your Abilities can Critically Strike. Gain 25% (+4.5% per 100 AP) Crit Chance.

3

Recursion

Gold

Gain 60 Ability Haste.

4

Blunt Force

Silver

Gain 20% Attack Damage.

5

Thread the Needle

Gold

Gain 18% Armor Penetration and Magic Penetration.

6

Purist - Caster

Silver

Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.

7

Archmage

Prismatic

Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.

8

Shrink Engine

Gold

Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.

9

Transmute: Prismatic

Gold

Gain a random Prismatic Augment.

10

Magic Missile

Gold

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Jayce build

Most played and most reliable choices

Runes

Dark HarvestTaste of BloodGrisly MementosTreasure HunterPresence of MindCoup de Grace

Spells

FlashMark

Skill priority

To the Skies! / Shock BlastQThundering Blow / Acceleration GateELightning Field / Hyper ChargeW

Start

Tear of the GoddessSerrated Dirk

Boots

Ionian Boots of Lucidity

Core

Serrated DirkHubrisMuramanaSerylda's Grudge

Jayce runes

45.1% WR40.6% pick30,305 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestTaste of BloodGrisly MementosTreasure HunterTranscendenceManaflow Band
45.2% WR21.5% pick16,039 games
First StrikeMagical FootwearTime Warp TonicCosmic InsightPresence of MindCoup de Grace
44.4% WR12.0% pick8,996 games
First StrikeCash BackTriple TonicCosmic InsightTranscendenceGathering Storm
48.9% WR0.8% pick611 games

Jayce skill order

47.6% WR35.3% pick19,266 games
To the Skies! / Shock BlastQ123456789101112131415
Lightning Field / Hyper ChargeW123456789101112131415
Thundering Blow / Acceleration GateE123456789101112131415
Mercury Cannon / Mercury HammerR123456789101112131415

Jayce summoner spells

FlashMark
45.6% WR74.6% pick54,396 games
FlashGhost
46.0% WR5.4% pick3,966 games

Power curve

Scales into the late game

45.6<25 min
46.225-30
46.630-35
50.635-40
46.240+

Win rate (%) by game length in minutes. Dashed line = 50%.

Jayce items

First three completed items
45.7%
8.5% · 5,305 games
47.5%
5.9% · 3,692 games
The CollectorThe CollectorMuramanaMuramanaEclipseEclipse
45.1%
4.8% · 2,978 games
45.9%
4.3% · 2,656 games
The CollectorThe CollectorMuramanaMuramanaHubrisHubris
45.6%
2.9% · 1,798 games
Start45.3%
59.4% · 42,907 games
Boots45.4%
72.7% · 45,230 games
Boots45.1%
17.7% · 10,991 games
Boots51.3%
3.9% · 2,399 games

Jayce situational items

How often each item ends up in the final build
MuramanaMuramana75.3% · 46.7%
HubrisHubris63.3% · 46.2%
The CollectorThe Collector61.2% · 44.4%
Serylda's GrudgeSerylda's Grudge44.1% · 46.2%
EclipseEclipse34.4% · 45.0%
Voltaic CycloswordVoltaic Cyclosword26.6% · 49.8%
Edge of NightEdge of Night13.6% · 48.8%
Tear of the GoddessTear of the Goddess11.3% · 41.9%
Serrated DirkSerrated Dirk10.4% · 46.2%
Serpent's FangSerpent's Fang9.6% · 46.1%
Maw of MalmortiusMaw of Malmortius8.0% · 46.5%
Youmuu's GhostbladeYoumuu's Ghostblade6.4% · 49.4%
Spear of ShojinSpear of Shojin6.0% · 47.0%
Lord Dominik's RegardsLord Dominik's Regards3.0% · 46.7%
Mortal ReminderMortal Reminder2.3% · 42.5%
Infinity EdgeInfinity Edge1.5% · 45.3%

Jayce abilities

Hextech Capacitor

PassiveHextech Capacitor

When Jayce swaps weapons he gains Move Speed for a short duration.

To the Skies! / Shock Blast

QTo the Skies! / Shock Blast

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

Cooldown: 16/14/12/10/8/6s · Cost: 40
Lightning Field / Hyper Charge

WLightning Field / Hyper Charge

Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Cooldown: 10s · Cost: 40
Thundering Blow / Acceleration Gate

EThundering Blow / Acceleration Gate

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Cooldown: 20/18/16/14/12/10s · Cost: 55
Mercury Cannon / Mercury Hammer

RMercury Cannon / Mercury Hammer

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Cooldown: 6s