Skilled Sniper
GoldSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Bthe Defender of Tomorrow
Tier B
Jeweled Gauntlet · Recursion
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Gain 60 Ability Haste.
Gain
20% Attack Damage.
Gain 18%
Armor Penetration and
Magic Penetration.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Gain a random
Prismatic Augment.
10Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Muramana75.3% · 46.7%
When Jayce swaps weapons he gains Move Speed for a short duration.

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Cooldown: 16/14/12/10/8/6s · Cost: 40
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
Cooldown: 10s · Cost: 40
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Cooldown: 20/18/16/14/12/10s · Cost: 55
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Cooldown: 6s