JinxS

ARAM · Patch 16.19JinxARAM build

the Loose Cannon

Win rate
53.3%

#12/173 by win rate▲ 0.5 vs 16.18

Pick rate
12.1%

#9/173 most picked▼ 0.7 vs 16.18

KDA
3.39

(kills + assists) / deaths

ARAM rank
#2 / 173

Tier S · 110,124 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Jinx build

Most played and most reliable choices

Runes

Lethal TempoPresence of MindLegend: BloodlineCoup de GraceTreasure HunterTaste of Blood

Spells

FlashGhost

Skill priority

Switcheroo!QZap!WFlame Chompers!E

Start

B. F. SwordHealth PotionHealth Potion

Boots

Berserker's Greaves

Core

Yun Tal WildarrowsRunaan's HurricaneInfinity Edge

Runes

54.9% WR59.5% pick63,674 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Domination
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Press the AttackPresence of MindLegend: BloodlineCoup de GraceTreasure HunterTaste of Blood
52.5% WR10.0% pick10,655 games
Dark HarvestCheap ShotGrisly MementosUltimate HunterPresence of MindCoup de Grace
45.9% WR9.2% pick9,864 games
Lethal TempoPresence of MindLegend: BloodlineCoup de GraceUltimate HunterTaste of Blood
52.8% WR1.3% pick1,350 games

Skill order

56.1% WR57.6% pick44,820 games
Switcheroo!Q123456789101112131415
Zap!W123456789101112131415
Flame Chompers!E123456789101112131415
Super Mega Death Rocket!R123456789101112131415

Summoner spells

FlashGhost
54.3% WR54.9% pick57,061 games
FlashHeal
52.1% WR14.7% pick15,298 games

Power curve

Scales into the late game

53.3<25 min
53.225–30
53.430–35
53.535–40
55.640+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
60.9%
4.4% · 3,695 games
55.0%
3.1% · 2,661 games
Start53.8%
38.2% · 39,988 games
Start52.4%
10.5% · 10,956 games
Boots53.5%
92.5% · 89,017 games
Boots59.6%
3.3% · 3,180 games
Boots51.5%
1.9% · 1,826 games

Situational items

How often each item ends up in the final build
Runaan's HurricaneRunaan's Hurricane70.1% · 55.1%
Infinity EdgeInfinity Edge57.4% · 55.7%
Yun Tal WildarrowsYun Tal Wildarrows55.6% · 54.5%
Lord Dominik's RegardsLord Dominik's Regards31.4% · 54.5%
The CollectorThe Collector30.8% · 50.7%
Hexoptics C44Hexoptics C4417.4% · 57.5%
BloodthirsterBloodthirster16.1% · 54.3%
Blade of The Ruined KingBlade of The Ruined King14.2% · 52.6%
B. F. SwordB. F. Sword13.6% · 55.1%
Mortal ReminderMortal Reminder9.2% · 52.5%
Rapid FirecannonRapid Firecannon9.1% · 49.8%
Kraken SlayerKraken Slayer7.7% · 52.4%
Phantom DancerPhantom Dancer4.9% · 54.6%
Tear of the GoddessTear of the Goddess4.1% · 49.9%
Axiom ArcAxiom Arc2.8% · 46.3%
MuramanaMuramana2.7% · 49.2%

Jinx abilities

Get Excited!

PassiveGet Excited!

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Switcheroo!

QSwitcheroo!

Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

Cooldown: 0.9s · Cost: 20
Zap!

WZap!

Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Cooldown: 8/7/6/5/4s · Cost: 40/45/50/55/60
Flame Chompers!

EFlame Chompers!

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

Cooldown: 24/20.5/17/13.5/10s · Cost: 90
Super Mega Death Rocket!

RSuper Mega Death Rocket!

Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

Cooldown: 85/65/45s · Cost: 100