AArena · Patch 16.19JinxArena build
the Loose Cannon
- Average place
- 3.43
- Top 4 rate
- 52.0%
- 1st place rate
- 17.2%
- Pick / ban rate
- 14.3%
- Arena rank
- #42
From 1 to 8, lower is better. Average is 4.5.
Counts as a win in Arena
1 in 8 teams wins (12.5%)
Ban 3.5%
Tier A · 84,919 games
Best augments for Jinx
Sorted by average placeSilver augments
Gold augments
Prismatic augments
Item builds
Average place in bracketsCore items
Prismatic items
Reaper's Toll
Hamstringer
Galeforce
Sword of the DivineBoots
Popular items
Pick rate · average place
Reaper's Toll22.2% · 3.16
Hamstringer18.8% · 3.10
Galeforce12.9% · 3.22
Sword of the Divine9.0% · 3.06
Hexbolt Companion8.4% · 3.49
Fulmination7.6% · 3.34Skill order
Q
W
E
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R123456789101112131415Best duo partners for Jinx
Lowest average place together
Sion3.1758.1% top 4 · 1,505 games
Galio3.1958.1% top 4 · 1,445 games
Yuumi3.2058.5% top 4 · 1,292 games
Xin Zhao3.2556.8% top 4 · 1,354 games
Shyvana3.2654.8% top 4 · 1,374 games
Amumu3.2855.3% top 4 · 1,378 games
Rell3.2855.3% top 4 · 1,209 games
Singed3.2956.0% top 4 · 1,473 games
Garen3.3055.8% top 4 · 1,289 games
Swain3.3153.5% top 4 · 1,767 games
Cho'Gath3.3353.6% top 4 · 1,780 games
Veigar3.3354.1% top 4 · 1,274 gamesJinx abilities

PassiveGet Excited!
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

QSwitcheroo!
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
Cooldown: 0.9s · Cost: 20
WZap!
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Cooldown: 8/7/6/5/4s · Cost: 40/45/50/55/60
EFlame Chompers!
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Cooldown: 24/20.5/17/13.5/10s · Cost: 90
RSuper Mega Death Rocket!
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Cooldown: 85/65/45s · Cost: 100











