CARAM · Patch 16.19KarmaARAM build
the Enlightened One
- Win rate
- 48.3%
- Pick rate
- 8.7%
- KDA
- 4.29
- ARAM rank
- #149 / 173
- Win rate by patch (%)
#123/173 by win rate▲ 0.7 vs 16.18
#30/173 most pickedunchanged vs 16.18
(kills + assists) / deaths
Tier C · 78,719 games
Recommended Karma build
Most played and most reliable choicesRunes
Domination











Precision


























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final build
Diadem of Songs6.4% · 52.0%
Seraph's Embrace2.8% · 50.9%Karma abilities

PassiveGathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.

QInner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Cooldown: 9/8/7/6/5s · Cost: 40/50/60/70/80
WFocused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Cooldown: 12s · Cost: 50/55/60/65/70
EInspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Cooldown: 10/9.5/9/8.5/8s · Cost: 60/65/70/75/80
RMantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Cooldown: 40/38/36/34s

















