BArena · Patch 16.19KarmaArena build
the Enlightened One
- Average place
- 3.54
- Top 4 rate
- 49.1%
- 1st place rate
- 15.6%
- Pick / ban rate
- 10.2%
- Arena rank
- #92
From 1 to 8, lower is better. Average is 4.5.
Counts as a win in Arena
1 in 8 teams wins (12.5%)
Ban 5.6%
Tier B · 60,313 games
Best augments for Karma
Sorted by average placeSilver augments
Gold augments
Prismatic augments
Item builds
Average place in bracketsCore items
Prismatic items
Empyrean Promise
Eleisa's Miracle
Radiant Virtue
Pyromancer's CloakBoots
Popular items
Pick rate · average place
Empyrean Promise16.1% · 3.28
Eleisa's Miracle14.1% · 3.17
Radiant Virtue13.2% · 2.92
Sword of Blossoming Dawn2.1% · 3.25
Pyromancer's Cloak10.1% · 3.28
Sanguine Gift9.5% · 3.46
Runecarver9.0% · 3.58Skill order
Q
E
W
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Best duo partners for Karma
Lowest average place together
Shyvana3.2258.1% top 4 · 924 games
Yunara3.2656.6% top 4 · 1,000 games
Xin Zhao3.2656.3% top 4 · 1,012 games
Sett3.2955.2% top 4 · 1,228 games
Volibear3.3154.0% top 4 · 930 games
Swain3.3157.1% top 4 · 1,175 games
Jax3.3254.2% top 4 · 863 games
Graves3.3354.3% top 4 · 894 games
Yasuo3.3554.3% top 4 · 877 games
Smolder3.3754.2% top 4 · 1,110 games
Caitlyn3.3854.8% top 4 · 1,055 games
Master Yi3.3953.3% top 4 · 992 gamesKarma abilities

PassiveGathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.

QInner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Cooldown: 9/8/7/6/5s · Cost: 40/50/60/70/80
WFocused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Cooldown: 12s · Cost: 50/55/60/65/70
EInspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Cooldown: 10/9.5/9/8.5/8s · Cost: 60/65/70/75/80
RMantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Cooldown: 40/38/36/34s











