KarmaB

ARAM: Mayhem · Patch 16.20KarmaARAM: Mayhem build

the Enlightened One

ARAM: Mayhem rank
#149 / 173

Tier B

Top augment
Recursion

Shrink Engine · Bolstered

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Karma best augments

All augments →
1

Recursion

Gold

Gain 60 Ability Haste.

2

Shrink Engine

Gold

Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.

3

Bolstered

Silver

Shields granted from are stronger and scaling with target's missing Health.

4

Magic Missile

Gold

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

5

Eureka

Prismatic

Gain Ability Haste equal to 30% Ability Power.

6

Sonata

Gold

Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.

7

Ultimate Awakening

Prismatic

Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)

8

Wee Woo Wee Woo

Gold

When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.

9

Infinite Recursion

Prismatic

Gain 60 Ability Haste, plus 3 Ability Haste per takedown.

10

It's Killing Time

Gold

After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Karma build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterPresence of MindCoup de Grace

Spells

ExhaustFlash

Skill priority

Inner FlameQInspireEFocused ResolveW

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

MalignanceLuden's EchoShadowflame

Karma runes

46.3% WR38.6% pick34,940 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceScorchPresence of MindCoup de Grace
47.5% WR22.5% pick20,316 games
Arcane CometManaflow BandTranscendenceScorchBiscuit DeliveryCosmic Insight
46.2% WR9.3% pick8,427 games
Summon AeryAxiom ArcanistTranscendenceGathering StormRevitalizeFont of Life
48.7% WR1.5% pick1,315 games

Karma skill order

49.2% WR36.8% pick25,058 games
Inner FlameQ123456789101112131415
Focused ResolveW123456789101112131415
InspireE123456789101112131415
MantraR123456789101112131415

Karma summoner spells

ExhaustFlash
47.7% WR41.0% pick36,203 games
FlashHeal
48.4% WR14.7% pick13,003 games

Power curve

Strongest early, falls off later

48.0<25 min
46.525-30
45.130-35
46.635-40
39.240+

Win rate (%) by game length in minutes. Dashed line = 50%.

Karma items

First three completed items
45.7%
10.0% · 6,677 games
45.6%
6.0% · 4,015 games
46.3%
5.6% · 3,762 games
47.7%
4.8% · 3,172 games
47.4%
3.7% · 2,498 games
Start47.9%
59.5% · 51,898 games
Start48.3%
11.3% · 9,835 games
Boots47.0%
71.5% · 55,767 games
Boots49.0%
23.6% · 18,379 games
Boots46.3%
3.2% · 2,496 games

Karma situational items

How often each item ends up in the final build
Luden's EchoLuden's Echo64.5% · 46.9%
MalignanceMalignance60.6% · 48.0%
ShadowflameShadowflame42.9% · 45.9%
StormsurgeStormsurge31.4% · 47.3%
Rabadon's DeathcapRabadon's Deathcap21.6% · 47.4%
Liandry's TormentLiandry's Torment15.4% · 45.8%
Moonstone RenewerMoonstone Renewer12.3% · 50.6%
MorellonomiconMorellonomicon8.8% · 43.4%
Void StaffVoid Staff8.1% · 42.8%
CryptbloomCryptbloom8.0% · 47.6%
Diadem of SongsDiadem of Songs6.9% · 52.8%
Ardent CenserArdent Censer6.3% · 50.8%
Oblivion OrbOblivion Orb6.2% · 45.2%
Tear of the GoddessTear of the Goddess5.2% · 46.6%
RedemptionRedemption3.8% · 48.2%
Seraph's EmbraceSeraph's Embrace2.7% · 47.8%

Karma abilities

Gathering Fire

PassiveGathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.

Inner Flame

QInner Flame

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Cooldown: 9/8/7/6/5s · Cost: 40/50/60/70/80
Focused Resolve

WFocused Resolve

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Cooldown: 12s · Cost: 50/55/60/65/70
Inspire

EInspire

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Cooldown: 10/9.5/9/8.5/8s · Cost: 60/65/70/75/80
Mantra

RMantra

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Cooldown: 40/38/36/34s