Recursion
GoldGain 60 Ability Haste.
Bthe Enlightened One
Tier B
Shrink Engine · Bolstered
Gain 60 Ability Haste.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Shields granted from are stronger and scaling with target's missing Health.
4Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain Ability Haste equal to 30% Ability Power.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Diadem of Songs6.9% · 52.8%
Seraph's Embrace2.7% · 47.8%
Karma's damaging abilities will reduce the cooldown of Mantra.

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Cooldown: 9/8/7/6/5s · Cost: 40/50/60/70/80
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Cooldown: 12s · Cost: 50/55/60/65/70
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Cooldown: 10/9.5/9/8.5/8s · Cost: 60/65/70/75/80
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Cooldown: 40/38/36/34s