DArena · Patch 16.19KindredArena build
The Eternal Hunters
- Average place
- 3.61
- Top 4 rate
- 47.1%
- 1st place rate
- 15.8%
- Pick / ban rate
- 6.9%
- Arena rank
- #164
From 1 to 8, lower is better. Average is 4.5.
Counts as a win in Arena
1 in 8 teams wins (12.5%)
Ban 1.3%
Tier D · 40,884 games
Best augments for Kindred
Sorted by average placeSilver augments
Gold augments
Prismatic augments
Item builds
Average place in bracketsCore items
Prismatic items
Reaper's Toll
Hamstringer
Galeforce
Sword of the DivineBoots
Popular items
Pick rate · average place
Reaper's Toll18.8% · 3.27
Hamstringer16.6% · 3.23
Galeforce11.5% · 3.38
Sword of the Divine9.6% · 3.19
Fulmination8.3% · 3.42
Hexbolt Companion7.4% · 3.52
Shardblade2.1% · 3.13Skill order
Q
W
E
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Best duo partners for Kindred
Lowest average place together
Sion3.1656.9% top 4 · 657 games
Galio3.3154.6% top 4 · 581 games
Thresh3.3454.0% top 4 · 570 games
Swain3.3554.9% top 4 · 760 games
Sett3.4350.9% top 4 · 858 games
Singed3.4551.9% top 4 · 703 games
Cho'Gath3.4751.5% top 4 · 676 games
Volibear3.4849.5% top 4 · 618 games
Xin Zhao3.4849.1% top 4 · 632 games
Veigar3.5249.3% top 4 · 584 games
Vladimir3.5247.4% top 4 · 650 games
Lillia3.5248.6% top 4 · 574 gamesKindred abilities

PassiveMark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

QDance of Arrows
Kindred tumbles and shoots up to three arrows at nearby targets.
Cooldown: 9s · Cost: 35
WWolf's Frenzy
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Cooldown: 18/17/16/15/14s · Cost: 40
EMounting Dread
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Cooldown: 14/12.5/11/9.5/8s
RLamb's Respite
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Cooldown: 160/140/120s · Cost: 100










