Lil' Extra Help
GoldGain 150 (melee) / 100 (ranged) Attack Range and 75% (melee) / 40% (ranged) Attack Speed during your duration.
Athe Wuju Bladesman
Tier A
Mystic Punch · Upgrade Infinity Edge
Gain 150 (melee) / 100 (ranged) Attack Range and 75% (melee) / 40% (ranged) Attack Speed during your duration.
On-Hit reduce the cooldown of your abilities by 1.25 seconds
.
Gain 500 Gold.
Having Infinity Edge allows your
Critical Strike Chance to grant random
Critical Strike Damage each Attack.
Heal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
Your basic Attack stacks Attack Speed on Critical Strikes.
Gain
25% Crit chance.
Attacks fire a bolt that applies
On-Hit effects at reduced strength. Gain 10% total Attack Speed.
Gain
60% Attack Speed.
QUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 160.
Gain 150 (melee) / 100 (ranged) Attack Range.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Precision


























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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Every few consecutive basic attack, Master Yi strikes twice.

Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
Cooldown: 20/19.5/19/18.5/18s · Cost: 50/55/60/65/70
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Cooldown: 10s · Cost: 40
Grants bonus true damage on basic attacks.
Cooldown: 14s
Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Cooldown: 85s · Cost: 100