BARAM · Patch 16.19RumbleARAM build
the Mechanized Menace
- Win rate
- 50.2%
- Pick rate
- 6.1%
- KDA
- 2.91
- ARAM rank
- #80 / 173
- Win rate by patch (%)
#82/173 by win rate▼ 0.3 vs 16.18
#68/173 most picked▲ 0.6 vs 16.18
(kills + assists) / deaths
Tier B · 57,172 games
Recommended Rumble build
Most played and most reliable choicesRunes
Domination











Sorcery


























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final buildRumble abilities

PassiveJunkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

QFlamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Cooldown: 10/9/8/7/6s
WScrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Cooldown: 6s
EElectro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Cooldown: 0.5s
RThe Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Cooldown: 130/105/80s





















