RumbleB

ARAM · Patch 16.19RumbleARAM build

the Mechanized Menace

Win rate
50.2%

#82/173 by win rate▼ 0.3 vs 16.18

Pick rate
6.1%

#68/173 most picked▲ 0.6 vs 16.18

KDA
2.91

(kills + assists) / deaths

ARAM rank
#80 / 173

Tier B · 57,172 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Rumble build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceGathering Storm

Spells

FlashMark

Skill priority

FlamespitterQElectro HarpoonEScrap ShieldW

Start

Health PotionHealth PotionHaunting Guise

Boots

Sorcerer's Shoes

Core

Liandry's TormentMalignanceShadowflame

Runes

49.6% WR34.3% pick19,129 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestCheap ShotGrisly MementosUltimate HunterCoup de GraceTriumph
50.7% WR22.9% pick12,749 games
Arcane CometAxiom ArcanistTranscendenceGathering StormRelentless HunterGrisly Mementos
48.4% WR12.9% pick7,212 games
Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceAxiom Arcanist
51.3% WR3.6% pick2,013 games

Skill order

53.0% WR47.2% pick19,788 games
FlamespitterQ123456789101112131415
Scrap ShieldW123456789101112131415
Electro HarpoonE123456789101112131415
The EqualizerR123456789101112131415

Summoner spells

FlashMark
50.6% WR74.6% pick40,419 games
FlashIgnite
50.1% WR6.0% pick3,239 games

Power curve

Strongest early, falls off later

50.2<25 min
50.725–30
48.730–35
53.635–40
38.540+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
51.1%
12.1% · 5,269 games
51.4%
6.2% · 2,718 games
55.3%
3.6% · 1,550 games
Start51.2%
43.1% · 23,464 games
Start47.6%
12.0% · 6,524 games
Boots50.7%
83.8% · 40,032 games
Boots48.4%
7.2% · 3,425 games
Boots51.3%
5.7% · 2,726 games

Situational items

How often each item ends up in the final build
Liandry's TormentLiandry's Torment89.4% · 51.0%
MalignanceMalignance51.9% · 49.5%
ShadowflameShadowflame46.3% · 51.6%
Rylai's Crystal ScepterRylai's Crystal Scepter28.7% · 50.7%
Bloodletter's CurseBloodletter's Curse24.0% · 53.2%
Zhonya's HourglassZhonya's Hourglass20.3% · 50.7%
Rabadon's DeathcapRabadon's Deathcap20.3% · 53.1%
RiftmakerRiftmaker16.4% · 53.4%
MorellonomiconMorellonomicon11.0% · 49.3%
Oblivion OrbOblivion Orb8.3% · 48.8%
Blackfire TorchBlackfire Torch6.3% · 50.1%
Void StaffVoid Staff6.2% · 52.8%
StormsurgeStormsurge4.3% · 55.1%
Seeker's ArmguardSeeker's Armguard2.9% · 47.6%
Hextech RocketbeltHextech Rocketbelt1.9% · 49.6%
CryptbloomCryptbloom1.5% · 51.8%

Rumble abilities

Junkyard Titan

PassiveJunkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter

QFlamespitter

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Cooldown: 10/9/8/7/6s
Scrap Shield

WScrap Shield

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Cooldown: 6s
Electro Harpoon

EElectro Harpoon

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

Cooldown: 0.5s
The Equalizer

RThe Equalizer

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Cooldown: 130/105/80s