Combusting Interest
GoldBurn and damage-over-time on champions generate gold.
Bthe Mechanized Menace
Tier B
Warlock Juicebox · Recursion
Burn and damage-over-time on champions generate gold.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Gain 60 Ability Haste.
Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Gain 15% Omnivamp.
Gain Ability Haste equal to 30% Ability Power.
Gain 18%
Armor Penetration and
Magic Penetration.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Sorcery


























Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415



Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Cooldown: 10/9/8/7/6s
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Cooldown: 6s
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Cooldown: 0.5s
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Cooldown: 130/105/80s