RumbleB

ARAM: Mayhem · Patch 16.20RumbleARAM: Mayhem build

the Mechanized Menace

ARAM: Mayhem rank
#63 / 173

Tier B

Top augment
Combusting Interest

Warlock Juicebox · Recursion

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Rumble best augments

All augments →
1

Combusting Interest

Gold

Burn and damage-over-time on champions generate gold.

2

Warlock Juicebox

Gold

Gain 10% (+3.5% per 100 AP) Omnivamp.

3

Recursion

Gold

Gain 60 Ability Haste.

4

Infernal Conduit

Prismatic

Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.

5

It's Killing Time

Gold

After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.

6

Phenomenal Evil

Gold

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

7

Jeweled Gauntlet

Prismatic

Your Abilities can Critically Strike. Gain 25% (+4.5% per 100 AP) Crit Chance.

8

Goredrink

Silver

Gain 15% Omnivamp.

9

Eureka

Prismatic

Gain Ability Haste equal to 30% Ability Power.

10

Thread the Needle

Gold

Gain 18% Armor Penetration and Magic Penetration.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Rumble build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceGathering Storm

Spells

FlashMark

Skill priority

FlamespitterQElectro HarpoonEScrap ShieldW

Start

Health PotionHealth PotionHaunting Guise

Boots

Sorcerer's Shoes

Core

Liandry's TormentMalignanceShadowflame

Rumble runes

49.4% WR33.0% pick20,554 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestCheap ShotGrisly MementosUltimate HunterCoup de GraceTriumph
49.6% WR23.8% pick14,814 games
Arcane CometAxiom ArcanistTranscendenceGathering StormRelentless HunterGrisly Mementos
47.2% WR13.3% pick8,269 games
Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceAxiom Arcanist
49.3% WR3.1% pick1,939 games

Rumble skill order

52.9% WR46.9% pick21,882 games
FlamespitterQ123456789101112131415
Scrap ShieldW123456789101112131415
Electro HarpoonE123456789101112131415
The EqualizerR123456789101112131415

Rumble summoner spells

FlashMark
49.8% WR74.0% pick44,951 games
FlashIgnite
49.5% WR6.3% pick3,839 games

Power curve

Strongest early, falls off later

49.6<25 min
50.725-30
51.530-35
51.235-40
42.940+

Win rate (%) by game length in minutes. Dashed line = 50%.

Rumble items

First three completed items
51.7%
11.8% · 5,709 games
51.9%
6.2% · 2,996 games
54.7%
3.9% · 1,867 games
Start49.6%
43.6% · 26,202 games
Start47.4%
12.4% · 7,424 games
Boots50.1%
83.4% · 43,757 games
Boots47.0%
7.4% · 3,860 games
Boots50.4%
6.0% · 3,139 games

Rumble situational items

How often each item ends up in the final build
Liandry's TormentLiandry's Torment89.7% · 50.4%
MalignanceMalignance51.6% · 48.9%
ShadowflameShadowflame46.7% · 51.6%
Rylai's Crystal ScepterRylai's Crystal Scepter29.5% · 49.9%
Bloodletter's CurseBloodletter's Curse23.5% · 53.0%
Rabadon's DeathcapRabadon's Deathcap20.3% · 52.6%
Zhonya's HourglassZhonya's Hourglass19.6% · 50.8%
RiftmakerRiftmaker16.5% · 53.5%
MorellonomiconMorellonomicon10.8% · 48.5%
Oblivion OrbOblivion Orb8.5% · 48.4%
Blackfire TorchBlackfire Torch6.4% · 51.1%
Void StaffVoid Staff6.2% · 51.6%
StormsurgeStormsurge4.4% · 53.4%
Seeker's ArmguardSeeker's Armguard2.7% · 46.0%
Hextech RocketbeltHextech Rocketbelt1.5% · 49.7%
CryptbloomCryptbloom1.4% · 52.6%

Rumble abilities

Junkyard Titan

PassiveJunkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter

QFlamespitter

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Cooldown: 10/9/8/7/6s
Scrap Shield

WScrap Shield

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Cooldown: 6s
Electro Harpoon

EElectro Harpoon

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

Cooldown: 0.5s
The Equalizer

RThe Equalizer

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Cooldown: 130/105/80s