DArena · Patch 16.19RumbleArena build
the Mechanized Menace
- Average place
- 3.57
- Top 4 rate
- 48.4%
- 1st place rate
- 14.9%
- Pick / ban rate
- 7.9%
- Arena rank
- #145
From 1 to 8, lower is better. Average is 4.5.
Counts as a win in Arena
1 in 8 teams wins (12.5%)
Ban 0.8%
Tier D · 47,173 games
Best augments for Rumble
Sorted by average placeSilver augments
Gold augments
Prismatic augments
Item builds
Average place in bracketsCore items
Prismatic items
Pyromancer's Cloak
Night Harvester
Demonic Embrace
RunecarverBoots
Popular items
Pick rate · average place
Liandry's Anguish10.8% · 3.31
Pyromancer's Cloak24.4% · 3.20
Night Harvester14.5% · 3.27
Demonic Embrace13.7% · 3.40
Runecarver12.5% · 3.58
Detonation Orb9.6% · 3.40
Wooglet's Witchcap2.5% · 3.12
Shardblade1.9% · 3.04Skill order
Q
E
W
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R123456789101112131415Best duo partners for Rumble
Lowest average place together
Xin Zhao3.2058.6% top 4 · 798 games
Singed3.2357.7% top 4 · 652 games
Garen3.2855.8% top 4 · 665 games
Tristana3.3654.6% top 4 · 795 games
Swain3.3854.5% top 4 · 761 games
Yunara3.3852.4% top 4 · 698 games
Sett3.4151.1% top 4 · 978 games
Caitlyn3.4252.9% top 4 · 713 games
Volibear3.4450.6% top 4 · 720 games
Galio3.4651.5% top 4 · 720 games
Cho'Gath3.4850.8% top 4 · 799 games
Maokai3.4850.6% top 4 · 751 gamesRumble abilities

PassiveJunkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

QFlamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Cooldown: 10/9/8/7/6s
WScrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Cooldown: 6s
EElectro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Cooldown: 0.5s
RThe Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Cooldown: 130/105/80s








