SeraphineS

ARAM: Mayhem · Patch 16.20SeraphineARAM: Mayhem build

the Starry-Eyed Songstress

ARAM: Mayhem rank
#4 / 173

Tier S

Top augment
Skilled Sniper

Magic Missile · Recursion

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Seraphine best augments

All augments →
1

Skilled Sniper

Gold

Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).

2

Magic Missile

Gold

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

3

Recursion

Gold

Gain 60 Ability Haste.

4

Shrink Engine

Gold

Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.

5

Eureka

Prismatic

Gain Ability Haste equal to 30% Ability Power.

6

Twin Fire

Silver

On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each. Gain 25% Critical Strike Chance.

7

From Downtown

Gold

QUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them

8

Archmage

Prismatic

Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.

9

Phenomenal Evil

Gold

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

10

Purist - Caster

Silver

Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Seraphine build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterPresence of MindCoup de Grace

Spells

ExhaustFlash

Skill priority

High NoteQBeat DropESurround SoundW

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

Luden's EchoLiandry's TormentRylai's Crystal Scepter

Seraphine runes

49.9% WR39.1% pick44,060 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceScorchPresence of MindCoup de Grace
51.8% WR27.7% pick31,278 games
Summon AeryManaflow BandTranscendenceScorchPresence of MindCoup de Grace
50.9% WR11.0% pick12,365 games
Arcane CometAxiom ArcanistAbsolute FocusGathering StormCut DownLegend: Haste
55.4% WR0.5% pick558 games

Seraphine skill order

50.4% WR41.8% pick35,688 games
High NoteQ123456789101112131415
Surround SoundW123456789101112131415
Beat DropE123456789101112131415
EncoreR123456789101112131415

Seraphine summoner spells

ExhaustFlash
51.0% WR41.6% pick45,829 games
FlashHeal
51.3% WR17.0% pick18,779 games

Power curve

Strongest early, falls off later

51.6<25 min
46.525-30
46.130-35
45.235-40
48.840+

Win rate (%) by game length in minutes. Dashed line = 50%.

Seraphine items

First three completed items
49.8%
5.6% · 4,981 games
48.0%
4.7% · 4,148 games
48.2%
2.7% · 2,353 games
Start51.5%
58.0% · 63,074 games
Start51.3%
11.2% · 12,132 games
Boots50.6%
70.9% · 68,808 games
Boots50.8%
26.7% · 25,864 games
Boots50.7%
1.4% · 1,370 games

Seraphine situational items

How often each item ends up in the final build
Luden's EchoLuden's Echo60.4% · 50.7%
Liandry's TormentLiandry's Torment49.3% · 48.8%
Rylai's Crystal ScepterRylai's Crystal Scepter42.8% · 49.2%
ShadowflameShadowflame38.7% · 48.5%
MalignanceMalignance36.9% · 49.9%
Rabadon's DeathcapRabadon's Deathcap19.1% · 48.2%
Blackfire TorchBlackfire Torch15.5% · 52.0%
MorellonomiconMorellonomicon13.2% · 46.7%
StormsurgeStormsurge11.8% · 49.9%
Oblivion OrbOblivion Orb8.3% · 46.6%
Moonstone RenewerMoonstone Renewer7.7% · 50.9%
CryptbloomCryptbloom6.7% · 48.7%
Diadem of SongsDiadem of Songs5.8% · 51.2%
Tear of the GoddessTear of the Goddess5.8% · 51.6%
Seraph's EmbraceSeraph's Embrace5.4% · 51.0%
Zhonya's HourglassZhonya's Hourglass3.3% · 44.4%

Seraphine abilities

Stage Presence

PassiveStage Presence

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

High Note

QHigh Note

Seraphine deals damage in an area.

Cooldown: 8/7.5/7/6.5/6s · Cost: 60/70/80/90/100
Surround Sound

WSurround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

Cooldown: 22s · Cost: 70/75/80/85/90
Beat Drop

EBeat Drop

Seraphine deals damage and impairs the movement of enemies in a line.

Cooldown: 11s · Cost: 60
Encore

REncore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Cooldown: 160/140/120s · Cost: 100