Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
BThe River King
Tier B
Heavy Hitter · Goliath
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Become large, gaining 35% Health and 15% Adaptive Force.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Gain 1500 Health, but you deal 10% less damage.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
On each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed).
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Resolve











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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Fimbulwinter9.8% · 50.1%
Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.
Cooldown: 7/6.5/6/5.5/5s · Cost: 50/46/42/38/34
Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.
Cooldown: 21/20/19/18/17s · Cost: 60/75/90/105/120
Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Active: Convert all stored damage into a temporary shield.
Cooldown: 3s
Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.
Cooldown: 0s · Cost: 100