Combusting Interest
GoldBurn and damage-over-time on champions generate gold.
Athe Swift Scout
Tier A
Recursion · Shrink Engine
Burn and damage-over-time on champions generate gold.
Gain 60 Ability Haste.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
4Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
Gain Ability Haste equal to 30% Ability Power.
Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.
Your Ability Haste only applies to your Ultimate, but is 50% more effective. Gain 100 Ability Haste.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Sorcery


























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Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Cooldown: 7s · Cost: 70/75/80/85/90
Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
Cooldown: 14s · Cost: 40
Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.
Cooldown: 0s
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Cooldown: 0.25s · Cost: 75/55/35