TeemoB

Build guide · Patch 16.19TeemoADC build

the Swift Scout

Win rate
50.4%

unchanged vs 16.18

Pick rate
5.6%

unchanged vs 16.18

Ban rate
6.6%

unchanged vs 16.18

Overall rank · ADC
#60 / 40

Tier B · 119,221 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Teemo build

Most played and most reliable choices

Runes

Press the AttackTriumphLegend: AlacrityLast StandOvergrowthBone Plating

Spells

FlashBarrier

Skill priority

Toxic ShotEBlinding DartQMove QuickW

Start

Doran's RingHealth PotionHealth Potion

Boots

Sorcerer's Shoes

Core

Statikk ShivMalignanceLiandry's Torment

Runes

52.7% WR12.8% pick298 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Resolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Press the AttackTriumphLegend: AlacrityCoup de GraceManaflow BandGathering Storm
48.9% WR10.1% pick235 games
Dark HarvestTaste of BloodGrisly MementosTreasure HunterMagical FootwearTriple Tonic
50.4% WR9.9% pick230 games
Dark HarvestTaste of BloodGrisly MementosTreasure HunterMagical FootwearCosmic Insight
54.5% WR1.9% pick44 games

Skill order

60.0% WR35.1% pick458 games
Blinding DartQ123456789101112131415
Move QuickW123456789101112131415
Toxic ShotE123456789101112131415
Noxious TrapR123456789101112131415

Summoner spells

FlashBarrier
54.3% WR32.7% pick741 games
FlashIgnite
49.4% WR26.8% pick607 games

Power curve

Steady through the whole game

0.0<25 min
0.025–30
0.030–35
0.035–40
0.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
52.6%
23.1% · 407 games
55.9%
18.2% · 320 games
60.9%
14.4% · 253 games
Start48.5%
49.3% · 1,135 games
Start54.4%
25.0% · 575 games
Boots51.6%
43.0% · 921 games
Boots55.2%
36.9% · 791 games
Boots50.0%
8.9% · 190 games

Situational items

How often each item ends up in the final build
Statikk ShivStatikk Shiv90.9% · 52.2%
MalignanceMalignance68.7% · 54.9%
Liandry's TormentLiandry's Torment67.3% · 53.9%
ShadowflameShadowflame23.0% · 55.5%
Dark SealDark Seal22.5% · 54.7%
Nashor's ToothNashor's Tooth15.9% · 52.4%
Rabadon's DeathcapRabadon's Deathcap15.8% · 60.7%
Oblivion OrbOblivion Orb10.6% · 47.5%
CryptbloomCryptbloom8.8% · 59.6%
Dusk and DawnDusk and Dawn5.6% · 59.5%
Blackfire TorchBlackfire Torch5.1% · 52.6%
Mejai's SoulstealerMejai's Soulstealer4.8% · 85.2%
Zhonya's HourglassZhonya's Hourglass4.6% · 46.2%
Void StaffVoid Staff4.1% · 52.2%
MorellonomiconMorellonomicon3.6% · 55.6%
Guinsoo's RagebladeGuinsoo's Rageblade3.5% · 53.8%

Teemo abilities

Guerrilla Warfare

PassiveGuerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Blinding Dart

QBlinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

Cooldown: 7s · Cost: 70/75/80/85/90
Move Quick

WMove Quick

Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

Cooldown: 14s · Cost: 40
Toxic Shot

EToxic Shot

Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.

Cooldown: 0s
Noxious Trap

RNoxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Cooldown: 0.25s · Cost: 75/55/35