TeemoD

Build guide · Patch 16.19TeemoJungle build

the Swift Scout

Win rate
48.9%

#49/60 by win rate▼ 0.3 vs 16.18

Pick rate
0.6%

#59/60 most pickedunchanged vs 16.18

Ban rate
6.1%

#22 most banned▲ 0.1 vs 16.18

Overall rank · Jungle
#57 / 60

Tier D · 12,229 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Teemo build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterAbsolute FocusGathering Storm

Spells

FlashSmite

Skill priority

Toxic ShotEBlinding DartQMove QuickW

Start

Scorchclaw Pup

Boots

Sorcerer's Shoes

Core

Statikk ShivLiandry's TormentMalignance

Runes

49.0% WR37.7% pick4,446 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestCheap ShotGrisly MementosUltimate HunterLegend: AlacrityTriumph
49.6% WR10.3% pick1,219 games
Press the AttackTriumphLegend: AlacrityCut DownMagical FootwearCosmic Insight
48.7% WR8.7% pick1,030 games
Dark HarvestCheap ShotGrisly MementosUltimate HunterAxiom ArcanistGathering Storm
47.3% WR1.9% pick224 games

Skill order

58.4% WR43.0% pick3,306 games
Blinding DartQ123456789101112131415
Move QuickW123456789101112131415
Toxic ShotE123456789101112131415
Noxious TrapR123456789101112131415

Summoner spells

FlashSmite
48.8% WR98.4% pick11,373 games
GhostSmite
39.1% WR0.8% pick92 games

Power curve

Scales into the late game

42.8<25 min
47.925–30
50.130–35
52.935–40
56.340+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
53.6%
21.3% · 1,766 games
52.2%
11.0% · 917 games
54.4%
6.5% · 537 games
53.6%
6.4% · 535 games
55.2%
5.8% · 480 games
Start49.1%
30.5% · 3,550 games
Start48.0%
29.7% · 3,466 games
Boots49.9%
76.2% · 8,081 games
Boots50.0%
10.1% · 1,075 games
Boots44.8%
5.0% · 533 games

Situational items

How often each item ends up in the final build
Liandry's TormentLiandry's Torment78.5% · 51.1%
MalignanceMalignance66.8% · 52.0%
Statikk ShivStatikk Shiv44.2% · 49.2%
Nashor's ToothNashor's Tooth33.4% · 50.0%
ShadowflameShadowflame27.1% · 57.0%
Rabadon's DeathcapRabadon's Deathcap15.1% · 59.9%
Dark SealDark Seal11.7% · 50.3%
Void StaffVoid Staff9.0% · 55.9%
Oblivion OrbOblivion Orb8.6% · 38.3%
Zhonya's HourglassZhonya's Hourglass7.2% · 55.5%
Dusk and DawnDusk and Dawn4.8% · 58.7%
Blackfire TorchBlackfire Torch4.4% · 48.2%
MorellonomiconMorellonomicon4.2% · 53.6%
Mejai's SoulstealerMejai's Soulstealer3.7% · 78.2%
TerminusTerminus2.5% · 52.4%
StormsurgeStormsurge2.1% · 57.0%

Teemo counters

All matchups →

Teemo abilities

Guerrilla Warfare

PassiveGuerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Blinding Dart

QBlinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

Cooldown: 7s · Cost: 70/75/80/85/90
Move Quick

WMove Quick

Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

Cooldown: 14s · Cost: 40
Toxic Shot

EToxic Shot

Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.

Cooldown: 0s
Noxious Trap

RNoxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Cooldown: 0.25s · Cost: 75/55/35