TeemoC

Build guide · Patch 16.19TeemoSupport build

the Swift Scout

Win rate
47.7%

#44/49 by win rate▼ 1.0 vs 16.18

Pick rate
0.5%

#49/49 most pickedunchanged vs 16.18

Ban rate
6.2%

#15 most banned▲ 0.2 vs 16.18

Overall rank · Support
#47 / 49

Tier C · 10,380 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Teemo build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceGathering Storm

Spells

FlashIgnite

Skill priority

Blinding DartQToxic ShotEMove QuickW

Start

Health PotionHealth Potion

Boots

Sorcerer's Shoes

Core

MalignanceLiandry's TormentShadowflame

Runes

48.8% WR34.7% pick3,499 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Press the AttackTriumphLegend: AlacrityCoup de GraceManaflow BandGathering Storm
37.9% WR2.3% pick235 games
Dark HarvestCheap ShotGrisly MementosUltimate HunterAxiom ArcanistGathering Storm
48.8% WR1.2% pick121 games
Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceGathering Storm
44.7% WR0.9% pick94 games

Skill order

59.7% WR22.9% pick713 games
Blinding DartQ123456789101112131415
Move QuickW123456789101112131415
Toxic ShotE123456789101112131415
Noxious TrapR123456789101112131415

Summoner spells

FlashIgnite
47.5% WR78.6% pick7,713 games
ExhaustFlash
48.3% WR12.3% pick1,204 games

Power curve

Scales into the late game

41.4<25 min
47.025–30
48.430–35
52.235–40
54.540+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
56.5%
22.8% · 804 games
53.6%
7.8% · 276 games
53.3%
5.9% · 210 games
57.1%
3.2% · 112 games
51.0%
2.9% · 104 games
Start47.8%
93.4% · 8,995 games
Start42.9%
3.9% · 371 games
Boots49.8%
70.9% · 6,131 games
Boots47.6%
19.9% · 1,720 games
Boots50.0%
6.2% · 540 games

Situational items

How often each item ends up in the final build
Zaz'Zak's RealmspikeZaz'Zak's Realmspike92.9% · 48.1%
MalignanceMalignance85.1% · 49.6%
Liandry's TormentLiandry's Torment69.0% · 50.6%
Oblivion OrbOblivion Orb25.9% · 44.7%
ShadowflameShadowflame20.0% · 55.4%
MorellonomiconMorellonomicon9.2% · 51.5%
Blackfire TorchBlackfire Torch8.4% · 48.9%
Statikk ShivStatikk Shiv6.5% · 44.7%
Dark SealDark Seal6.3% · 47.2%
Rabadon's DeathcapRabadon's Deathcap5.0% · 58.5%
Bloodletter's CurseBloodletter's Curse2.6% · 53.2%
Nashor's ToothNashor's Tooth2.5% · 40.5%
Celestial OppositionCelestial Opposition2.4% · 48.3%
CryptbloomCryptbloom2.3% · 56.6%
Zhonya's HourglassZhonya's Hourglass2.1% · 52.3%
StormsurgeStormsurge2.0% · 52.8%

Teemo counters

All matchups →

Teemo abilities

Guerrilla Warfare

PassiveGuerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Blinding Dart

QBlinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

Cooldown: 7s · Cost: 70/75/80/85/90
Move Quick

WMove Quick

Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

Cooldown: 14s · Cost: 40
Toxic Shot

EToxic Shot

Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.

Cooldown: 0s
Noxious Trap

RNoxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Cooldown: 0.25s · Cost: 75/55/35