VarusD

Build guide · Patch 16.19VarusADC build

the Arrow of Retribution

Win rate
47.7%

#36/40 by win rate▼ 0.2 vs 16.18

Pick rate
2.7%

#21/40 most picked▼ 0.2 vs 16.18

Ban rate
0.9%

#34 most banned▲ 0.1 vs 16.18

Overall rank · ADC
#39 / 40

Tier D · 55,989 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Varus build

Most played and most reliable choices

Runes

Lethal TempoAbsorb LifeLegend: AlacrityCut DownBiscuit DeliveryCosmic Insight

Spells

FlashBarrier

Skill priority

Piercing ArrowQBlighted QuiverWHail of ArrowsE

Start

Doran's BowHealth PotionHealth Potion

Boots

Berserker's Greaves

Core

Statikk ShivGuinsoo's RagebladeTerminus

Runes

45.7% WR29.0% pick15,689 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceScorchTriple TonicCash Back
44.3% WR9.6% pick5,196 games
Lethal TempoTriumphLegend: AlacrityCut DownCash BackCosmic Insight
50.1% WR7.2% pick3,911 games
Press the AttackTriumphLegend: AlacrityCoup de GraceTreasure HunterTaste of Blood
47.4% WR4.4% pick2,382 games

Skill order

55.2% WR23.7% pick6,405 games
Piercing ArrowQ123456789101112131415
Blighted QuiverW123456789101112131415
Hail of ArrowsE123456789101112131415
Chain of CorruptionR123456789101112131415

Summoner spells

FlashBarrier
48.0% WR75.1% pick39,580 games
ExhaustFlash
48.6% WR9.9% pick5,219 games

Power curve

Strongest early, falls off later

50.4<25 min
48.625–30
46.530–35
43.435–40
44.240+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
53.3%
48.4% · 19,948 games
51.3%
5.0% · 2,048 games
47.9%
4.5% · 1,854 games
Start48.1%
71.3% · 37,976 games
Start46.3%
15.4% · 8,185 games
Boots46.3%
36.9% · 18,885 games
Boots52.0%
33.1% · 16,927 games
Boots49.6%
12.2% · 6,219 games

Situational items

How often each item ends up in the final build
Statikk ShivStatikk Shiv71.8% · 49.1%
Guinsoo's RagebladeGuinsoo's Rageblade68.5% · 49.9%
TerminusTerminus52.1% · 52.6%
Jak'Sho, The ProteanJak'Sho, The Protean22.2% · 52.5%
Blade of The Ruined KingBlade of The Ruined King15.0% · 46.9%
Youmuu's GhostbladeYoumuu's Ghostblade12.5% · 44.4%
Zhonya's HourglassZhonya's Hourglass11.7% · 50.5%
MuramanaMuramana11.0% · 46.3%
Dusk and DawnDusk and Dawn9.7% · 49.5%
Edge of NightEdge of Night8.6% · 48.5%
Experimental HexplateExperimental Hexplate5.5% · 50.6%
Wit's EndWit's End5.0% · 50.7%
Serylda's GrudgeSerylda's Grudge5.0% · 49.0%
Nashor's ToothNashor's Tooth4.0% · 47.4%
Serrated DirkSerrated Dirk3.4% · 42.6%
Guardian AngelGuardian Angel3.3% · 55.2%

Varus counters

All matchups →

Varus abilities

Living Vengeance

PassiveLiving Vengeance

On kill or assist, Varus temporarily gains Attack Damage and Ability Power. This bonus is larger if the enemy is a champion.

Piercing Arrow

QPiercing Arrow

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.

Cooldown: 16/15/14/13/12s · Cost: 50/55/60/65/70
Blighted Quiver

WBlighted Quiver

Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.

Cooldown: 40s
Hail of Arrows

EHail of Arrows

Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.

Cooldown: 18/16/14/12/10s · Cost: 90
Chain of Corruption

RChain of Corruption

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

Cooldown: 100/80/60s · Cost: 100