JinxS+

Build guide · Patch 16.19JinxADC build

the Loose Cannon

Win rate
52.5%

#2/40 by win rate▲ 0.1 vs 16.18

Pick rate
17.0%

#2/40 most picked▼ 0.4 vs 16.18

Ban rate
8.7%

#9 most banned▲ 0.6 vs 16.18

Overall rank · ADC
#1 / 40

Tier S+ · 357,248 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Jinx build

Most played and most reliable choices

Runes

Lethal TempoPresence of MindLegend: BloodlineCut DownTriple TonicCash Back

Spells

FlashBarrier

Skill priority

Switcheroo!QZap!WFlame Chompers!E

Start

Doran's BowHealth PotionHealth Potion

Boots

Berserker's Greaves

Core

Hexoptics C44Runaan's HurricaneInfinity Edge

Runes

52.4% WR37.1% pick128,107 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Lethal TempoPresence of MindLegend: BloodlineCoup de GraceAbsolute FocusGathering Storm
52.2% WR25.4% pick87,822 games
Lethal TempoPresence of MindLegend: BloodlineCut DownCash BackCosmic Insight
53.2% WR5.6% pick19,361 games
Lethal TempoPresence of MindLegend: BloodlineCut DownAbsolute FocusGathering Storm
52.5% WR5.5% pick19,103 games

Skill order

59.8% WR40.5% pick70,416 games
Switcheroo!Q123456789101112131415
Zap!W123456789101112131415
Flame Chompers!E123456789101112131415
Super Mega Death Rocket!R123456789101112131415

Summoner spells

FlashBarrier
52.6% WR82.7% pick278,557 games
FlashGhost
52.4% WR6.8% pick22,927 games

Power curve

Steady through the whole game

52.9<25 min
52.425–30
51.930–35
52.735–40
53.240+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
59.3%
42.8% · 108,987 games
60.0%
6.2% · 15,731 games
60.0%
4.5% · 11,404 games
Start52.4%
87.3% · 296,862 games
Start51.5%
8.8% · 29,892 games
Boots52.7%
91.7% · 303,282 games
Boots55.3%
6.8% · 22,352 games
Boots53.9%
0.8% · 2,732 games

Situational items

How often each item ends up in the final build
Runaan's HurricaneRunaan's Hurricane77.6% · 54.4%
Hexoptics C44Hexoptics C4476.7% · 53.1%
Infinity EdgeInfinity Edge68.4% · 58.4%
Lord Dominik's RegardsLord Dominik's Regards35.8% · 58.7%
B. F. SwordB. F. Sword19.9% · 55.0%
Yun Tal WildarrowsYun Tal Wildarrows14.7% · 54.3%
Kraken SlayerKraken Slayer11.2% · 49.9%
Phantom DancerPhantom Dancer10.9% · 56.3%
Mortal ReminderMortal Reminder10.8% · 55.6%
Guardian AngelGuardian Angel8.9% · 63.6%
BloodthirsterBloodthirster7.1% · 60.2%
Executioner's CallingExecutioner's Calling3.8% · 42.1%
Mercurial ScimitarMercurial Scimitar2.6% · 60.5%
Quicksilver SashQuicksilver Sash2.3% · 59.3%
The CollectorThe Collector2.1% · 54.0%
Rapid FirecannonRapid Firecannon1.2% · 53.0%

Jinx counters

All matchups →

Jinx abilities

Get Excited!

PassiveGet Excited!

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Switcheroo!

QSwitcheroo!

Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

Cooldown: 0.9s · Cost: 20
Zap!

WZap!

Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Cooldown: 8/7/6/5/4s · Cost: 40/45/50/55/60
Flame Chompers!

EFlame Chompers!

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

Cooldown: 24/20.5/17/13.5/10s · Cost: 90
Super Mega Death Rocket!

RSuper Mega Death Rocket!

Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

Cooldown: 85/65/45s · Cost: 100