XerathB

ARAM: Mayhem · Patch 16.20XerathARAM: Mayhem build

the Magus Ascendant

ARAM: Mayhem rank
#147 / 173

Tier B

Top augment
Magic Missile

Skilled Sniper · Jeweled Gauntlet

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Xerath best augments

All augments →
1

Magic Missile

Gold

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

2

Skilled Sniper

Gold

Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).

3

Jeweled Gauntlet

Prismatic

Your Abilities can Critically Strike. Gain 25% (+4.5% per 100 AP) Crit Chance.

4

Eureka

Prismatic

Gain Ability Haste equal to 30% Ability Power.

5

Phenomenal Evil

Gold

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

6

From Downtown

Gold

QUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them

7

Recursion

Gold

Gain 60 Ability Haste.

8

Witchful Thinking

Silver

Gain 20 - 80 (based on level) Ability Power.

9

Shrink Engine

Gold

Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.

10

Twin Fire

Silver

On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each. Gain 25% Critical Strike Chance.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Xerath build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterPresence of MindCoup de Grace

Spells

FlashClarity

Skill priority

ArcanopulseQEye of DestructionWShocking OrbE

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

Luden's EchoShadowflameRabadon's Deathcap

Xerath runes

50.5% WR30.4% pick35,419 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceScorchPresence of MindCoup de Grace
52.1% WR26.5% pick30,877 games
Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceManaflow Band
49.6% WR21.6% pick25,243 games
Arcane CometAxiom ArcanistAbsolute FocusGathering StormCut DownLegend: Haste
51.4% WR3.3% pick3,818 games

Xerath skill order

51.7% WR58.1% pick51,666 games
ArcanopulseQ123456789101112131415
Eye of DestructionW123456789101112131415
Shocking OrbE123456789101112131415
Rite of the ArcaneR123456789101112131415

Xerath summoner spells

FlashClarity
51.3% WR49.1% pick55,980 games
FlashHeal
51.2% WR12.7% pick14,504 games

Power curve

Scales into the late game

51.1<25 min
50.525-30
51.130-35
55.435-40
59.340+

Win rate (%) by game length in minutes. Dashed line = 50%.

Xerath items

First three completed items
50.7%
15.6% · 13,661 games
49.8%
8.4% · 7,328 games
50.7%
8.3% · 7,283 games
48.5%
5.1% · 4,453 games
53.1%
5.0% · 4,391 games
Start51.7%
64.0% · 72,013 games
Start51.7%
13.0% · 14,593 games
Boots50.6%
94.7% · 92,227 games
Boots50.5%
3.9% · 3,764 games
Boots46.7%
0.6% · 576 games

Xerath situational items

How often each item ends up in the final build
Luden's EchoLuden's Echo81.4% · 51.5%
ShadowflameShadowflame62.2% · 50.1%
Rabadon's DeathcapRabadon's Deathcap40.9% · 51.9%
Horizon FocusHorizon Focus34.6% · 50.7%
StormsurgeStormsurge23.4% · 51.2%
Liandry's TormentLiandry's Torment19.9% · 48.6%
Void StaffVoid Staff19.6% · 47.5%
MalignanceMalignance14.1% · 49.2%
Blackfire TorchBlackfire Torch9.9% · 50.4%
Seraph's EmbraceSeraph's Embrace6.6% · 49.7%
Tear of the GoddessTear of the Goddess6.1% · 49.8%
MorellonomiconMorellonomicon5.7% · 44.6%
Oblivion OrbOblivion Orb5.1% · 46.1%
Zhonya's HourglassZhonya's Hourglass4.9% · 47.2%
Banshee's VeilBanshee's Veil1.8% · 50.7%
Rylai's Crystal ScepterRylai's Crystal Scepter1.6% · 51.2%

Xerath abilities

Mana Surge

PassiveMana Surge

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Arcanopulse

QArcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.

Cooldown: 9/8/7/6/5s · Cost: 80/90/100/110/120
Eye of Destruction

WEye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

Cooldown: 14/13/12/11/10s · Cost: 80/90/100/110/120
Shocking Orb

EShocking Orb

Deals magic damage to an enemy and stuns them.

Cooldown: 13/12.5/12/11.5/11s · Cost: 60/65/70/75/80
Rite of the Arcane

RRite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.

Cooldown: 130/115/100s · Cost: 100