1Magic Missile
GoldDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Bthe Hexplosives Expert
Tier B
Skilled Sniper · Combusting Interest
1Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Burn and damage-over-time on champions generate gold.
Gain Ability Haste equal to 30% Ability Power.
Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.
On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each.
Gain
25% Critical Strike Chance.
Gain 60 Ability Haste.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
QUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Sorcery











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Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.
Seraph's Embrace8.3% · 51.2%
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Ziggs throws a bouncing bomb that deals magic damage.
Cooldown: 6/5.5/5/4.5/4s · Cost: 50/55/60/65/70
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Cooldown: 20/18/16/14/12s · Cost: 80
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Cooldown: 16s · Cost: 70/80/90/100/110
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
Cooldown: 120/95/70s · Cost: 100