ZiggsC

Build guide · Patch 16.19ZiggsADC build

the Hexplosives Expert

Win rate
50.7%

#21/40 by win rate▼ 0.1 vs 16.18

Pick rate
1.7%

#25/40 most picked▼ 0.1 vs 16.18

Ban rate
0.9%

#35 most banned▼ 0.2 vs 16.18

Overall rank · ADC
#23 / 40

Tier C · 35,154 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Ziggs build

Most played and most reliable choices

Runes

Arcane CometManaflow BandTranscendenceScorchPresence of MindCoup de Grace

Spells

FlashTeleport

Skill priority

Bouncing BombQHexplosive MinefieldESatchel ChargeW

Start

Doran's RingHealth PotionHealth Potion

Boots

Sorcerer's Shoes

Core

Luden's EchoShadowflameRabadon's Deathcap

Runes

50.2% WR30.2% pick10,349 games
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceScorchMagical FootwearBiscuit Delivery
50.7% WR26.5% pick9,091 games
First StrikeMagical FootwearBiscuit DeliveryCosmic InsightTranscendenceManaflow Band
50.9% WR5.3% pick1,802 games
Arcane CometManaflow BandTranscendenceScorchTriple TonicCash Back
52.6% WR2.8% pick963 games

Skill order

54.6% WR51.7% pick10,028 games
Bouncing BombQ123456789101112131415
Satchel ChargeW123456789101112131415
Hexplosive MinefieldE123456789101112131415
Mega Inferno BombR123456789101112131415

Summoner spells

FlashTeleport
50.9% WR91.7% pick30,675 games
FlashBarrier
51.3% WR5.9% pick1,977 games

Power curve

Strongest early, falls off later

55.5<25 min
53.225–30
47.930–35
44.935–40
45.840+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
53.3%
28.2% · 6,984 games
51.8%
7.0% · 1,731 games
52.0%
5.3% · 1,306 games
49.6%
4.4% · 1,090 games
56.4%
3.4% · 830 games
Start51.0%
94.5% · 31,826 games
Boots51.5%
92.5% · 29,500 games
Boots49.3%
6.4% · 2,035 games
Boots46.6%
0.4% · 131 games

Situational items

How often each item ends up in the final build
Luden's EchoLuden's Echo78.5% · 51.0%
ShadowflameShadowflame77.0% · 52.0%
Rabadon's DeathcapRabadon's Deathcap47.4% · 53.4%
Zhonya's HourglassZhonya's Hourglass25.3% · 52.6%
Blackfire TorchBlackfire Torch20.2% · 50.6%
Horizon FocusHorizon Focus18.1% · 51.4%
Seraph's EmbraceSeraph's Embrace17.4% · 52.6%
Void StaffVoid Staff15.5% · 50.5%
Dark SealDark Seal11.8% · 54.7%
Tear of the GoddessTear of the Goddess9.1% · 46.3%
Oblivion OrbOblivion Orb8.5% · 42.2%
Liandry's TormentLiandry's Torment7.0% · 49.7%
Seeker's ArmguardSeeker's Armguard4.5% · 57.0%
StormsurgeStormsurge3.7% · 55.5%
Mejai's SoulstealerMejai's Soulstealer3.5% · 75.2%
Banshee's VeilBanshee's Veil3.0% · 53.8%

Ziggs counters

All matchups →

Ziggs abilities

Short Fuse

PassiveShort Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb

QBouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.

Cooldown: 6/5.5/5/4.5/4s · Cost: 50/55/60/65/70
Satchel Charge

WSatchel Charge

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Cooldown: 20/18/16/14/12s · Cost: 80
Hexplosive Minefield

EHexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Cooldown: 16s · Cost: 70/80/90/100/110
Mega Inferno Bomb

RMega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Cooldown: 120/95/70s · Cost: 100