DianaB

ARAM · Patch 16.19DianaARAM build

Scorn of the Moon

Win rate
47.8%

#128/173 by win rate▼ 0.5 vs 16.18

Pick rate
3.7%

#122/173 most picked▲ 0.1 vs 16.18

KDA
2.66

(kills + assists) / deaths

ARAM rank
#126 / 173

Tier B · 35,027 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Diana build

Most played and most reliable choices

Runes

Dark HarvestSudden ImpactGrisly MementosUltimate HunterPresence of MindCoup de Grace

Spells

FlashMark

Skill priority

Crescent StrikeQPale CascadeWLunar RushE

Start

BootsHextech Alternator

Boots

Sorcerer's Shoes

Core

StormsurgeShadowflameZhonya's Hourglass

Runes

45.4% WR39.7% pick13,510 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ConquerorTriumphLegend: HasteLast StandTreasure HunterSudden Impact
49.3% WR25.5% pick8,675 games
ConquerorTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic Insight
47.6% WR8.4% pick2,840 games
ConquerorTriumphLegend: HasteLast StandShield BashOvergrowth
53.5% WR1.7% pick593 games

Skill order

50.1% WR49.9% pick12,575 games
Crescent StrikeQ123456789101112131415
Pale CascadeW123456789101112131415
Lunar RushE123456789101112131415
MoonfallR123456789101112131415

Summoner spells

FlashMark
48.0% WR84.1% pick27,856 games
FlashIgnite
48.3% WR5.2% pick1,718 games

Power curve

Strongest early, falls off later

47.9<25 min
46.725–30
49.530–35
50.535–40
20.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
45.6%
9.3% · 2,469 games
51.3%
3.7% · 978 games
45.2%
2.4% · 635 games
46.5%
2.3% · 602 games
Start46.4%
32.9% · 10,934 games
Start45.6%
18.0% · 5,971 games
Boots46.9%
71.4% · 21,360 games
Boots50.6%
20.3% · 6,078 games
Boots50.2%
5.3% · 1,571 games

Situational items

How often each item ends up in the final build
StormsurgeStormsurge52.2% · 46.5%
ShadowflameShadowflame49.3% · 46.9%
Zhonya's HourglassZhonya's Hourglass41.2% · 47.1%
Hextech RocketbeltHextech Rocketbelt24.0% · 47.1%
Dusk and DawnDusk and Dawn21.5% · 50.0%
HeartsteelHeartsteel20.5% · 50.6%
Rabadon's DeathcapRabadon's Deathcap20.4% · 49.6%
Luden's EchoLuden's Echo16.8% · 46.9%
MalignanceMalignance14.8% · 45.2%
RiftmakerRiftmaker11.9% · 52.2%
Unending DespairUnending Despair8.9% · 51.3%
Nashor's ToothNashor's Tooth7.3% · 47.3%
Void StaffVoid Staff5.9% · 45.4%
Lich BaneLich Bane4.5% · 48.9%
Seeker's ArmguardSeeker's Armguard3.8% · 44.6%
Hollow RadianceHollow Radiance3.7% · 55.2%

Diana abilities

Moonsilver Blade

PassiveMoonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Crescent Strike

QCrescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Pale Cascade

WPale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
Lunar Rush

ELunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
Moonfall

RMoonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Cooldown: 100/90/80s · Cost: 100