Warlock Juicebox
GoldGain 10% (+3.5% per 100 AP) Omnivamp.
BScorn of the Moon
Tier B
Marksmage · Ethereal Weapon
Gain 10% (+3.5% per 100 AP) Omnivamp.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Gain a random
Prismatic Augment.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Gain 60 Ability Haste.
Gain
20 - 80 (based on level) Ability Power.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Cooldown: 100/90/80s · Cost: 100