DianaB

ARAM: Mayhem · Patch 16.20DianaARAM: Mayhem build

Scorn of the Moon

ARAM: Mayhem rank
#110 / 173

Tier B

Top augment
Warlock Juicebox

Marksmage · Ethereal Weapon

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Diana best augments

All augments →
1

Warlock Juicebox

Gold

Gain 10% (+3.5% per 100 AP) Omnivamp.

2

Marksmage

Gold

Your Attacks deal additional physical damage equal to 75% Ability Power.

3

Ethereal Weapon

Gold

Your Abilities apply On-Hit effects. 1 second Cooldown per target.

4

Phenomenal Evil

Gold

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

5

Transmute: Prismatic

Gold

Gain a random Prismatic Augment.

6

Steel Your Heart

Gold

QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.

7

It's Killing Time

Gold

After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.

8

Recursion

Gold

Gain 60 Ability Haste.

9

Witchful Thinking

Silver

Gain 20 - 80 (based on level) Ability Power.

10

Jeweled Gauntlet

Prismatic

Your Abilities can Critically Strike. Gain 25% (+4.5% per 100 AP) Crit Chance.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Diana build

Most played and most reliable choices

Runes

Dark HarvestSudden ImpactGrisly MementosUltimate HunterPresence of MindCoup de Grace

Spells

FlashMark

Skill priority

Crescent StrikeQPale CascadeWLunar RushE

Start

BootsHextech Alternator

Boots

Sorcerer's Shoes

Core

StormsurgeShadowflameZhonya's Hourglass

Diana runes

45.4% WR38.0% pick15,431 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ConquerorTriumphLegend: HasteLast StandTreasure HunterSudden Impact
50.8% WR26.6% pick10,774 games
ConquerorTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic Insight
46.6% WR8.8% pick3,580 games
ConquerorTriumphLegend: HasteLast StandShield BashOvergrowth
52.3% WR1.5% pick606 games

Diana skill order

50.6% WR49.5% pick14,935 games
Crescent StrikeQ123456789101112131415
Pale CascadeW123456789101112131415
Lunar RushE123456789101112131415
MoonfallR123456789101112131415

Diana summoner spells

FlashMark
48.7% WR83.7% pick33,214 games
FlashIgnite
49.7% WR5.1% pick2,012 games

Power curve

Strongest early, falls off later

48.8<25 min
45.025-30
49.030-35
40.435-40
23.840+

Win rate (%) by game length in minutes. Dashed line = 50%.

Diana items

First three completed items
45.7%
8.2% · 2,602 games
48.8%
3.3% · 1,040 games
48.6%
2.3% · 716 games
56.6%
2.2% · 709 games
Start47.1%
31.5% · 12,345 games
Start44.8%
17.8% · 6,991 games
Boots47.1%
69.3% · 24,325 games
Boots52.4%
22.2% · 7,809 games
Boots53.3%
5.4% · 1,882 games

Diana situational items

How often each item ends up in the final build
StormsurgeStormsurge50.1% · 46.4%
ShadowflameShadowflame47.7% · 46.9%
Zhonya's HourglassZhonya's Hourglass39.5% · 47.2%
Dusk and DawnDusk and Dawn23.8% · 50.0%
Hextech RocketbeltHextech Rocketbelt22.7% · 47.1%
HeartsteelHeartsteel22.6% · 52.3%
Rabadon's DeathcapRabadon's Deathcap20.8% · 49.7%
Luden's EchoLuden's Echo16.3% · 46.7%
MalignanceMalignance14.5% · 44.0%
RiftmakerRiftmaker13.1% · 51.8%
Unending DespairUnending Despair10.7% · 53.7%
Nashor's ToothNashor's Tooth7.4% · 49.0%
Void StaffVoid Staff5.8% · 45.5%
Lich BaneLich Bane4.6% · 50.8%
Seeker's ArmguardSeeker's Armguard3.7% · 43.5%
Hollow RadianceHollow Radiance3.6% · 55.6%

Diana abilities

Moonsilver Blade

PassiveMoonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Crescent Strike

QCrescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Pale Cascade

WPale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
Lunar Rush

ELunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
Moonfall

RMoonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Cooldown: 100/90/80s · Cost: 100