DianaA

Build guide · Patch 16.19DianaMid build

Scorn of the Moon

Win rate
50.1%

#28/57 by win rateunchanged vs 16.18

Pick rate
3.0%

#26/57 most pickedunchanged vs 16.18

Ban rate
2.9%

#32 most banned▼ 0.1 vs 16.18

Overall rank · Mid
#26 / 57

Tier A · 64,542 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Diana build

Most played and most reliable choices

Runes

ElectrocuteSudden ImpactGrisly MementosTreasure HunterShield BashBone Plating

Spells

FlashIgnite

Skill priority

Crescent StrikeQPale CascadeWLunar RushE

Start

Doran's RingHealth PotionHealth Potion

Boots

Sorcerer's Shoes

Core

StormsurgeShadowflameZhonya's Hourglass

Runes

49.9% WR39.3% pick24,577 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Resolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ElectrocuteSudden ImpactGrisly MementosTreasure HunterManaflow BandScorch
49.7% WR20.4% pick12,747 games
Stormraider's SurgeManaflow BandTranscendenceScorchShield BashBone Plating
48.8% WR7.3% pick4,561 games
ElectrocuteSudden ImpactGrisly MementosTreasure HunterShield BashBone Plating
52.3% WR2.7% pick1,677 games

Skill order

56.1% WR51.7% pick20,412 games
Crescent StrikeQ123456789101112131415
Pale CascadeW123456789101112131415
Lunar RushE123456789101112131415
MoonfallR123456789101112131415

Summoner spells

FlashIgnite
50.2% WR90.9% pick55,523 games
FlashTeleport
49.1% WR7.8% pick4,754 games

Power curve

Strongest early, falls off later

54.5<25 min
49.525–30
47.630–35
47.535–40
47.940+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
49.8%
25.5% · 9,932 games
49.6%
6.4% · 2,499 games
53.3%
6.3% · 2,434 games
58.7%
5.0% · 1,934 games
52.9%
3.1% · 1,191 games
Start50.2%
98.5% · 60,615 games
Start50.0%
0.3% · 162 games
Boots51.4%
82.6% · 49,272 games
Boots47.4%
11.4% · 6,792 games
Boots47.2%
4.5% · 2,678 games

Situational items

How often each item ends up in the final build
StormsurgeStormsurge67.5% · 50.6%
ShadowflameShadowflame66.4% · 52.0%
Zhonya's HourglassZhonya's Hourglass50.1% · 52.5%
Lich BaneLich Bane34.9% · 52.0%
Dark SealDark Seal25.1% · 52.2%
Rabadon's DeathcapRabadon's Deathcap24.5% · 56.1%
Hextech RocketbeltHextech Rocketbelt11.3% · 51.9%
Dusk and DawnDusk and Dawn6.8% · 48.5%
Void StaffVoid Staff5.8% · 52.1%
Seeker's ArmguardSeeker's Armguard5.5% · 50.5%
Mejai's SoulstealerMejai's Soulstealer5.2% · 86.4%
Oblivion OrbOblivion Orb4.2% · 42.3%
RiftmakerRiftmaker3.2% · 49.5%
Nashor's ToothNashor's Tooth3.0% · 49.8%
Banshee's VeilBanshee's Veil1.9% · 51.3%
Liandry's TormentLiandry's Torment1.3% · 48.7%

Diana counters

All matchups →

Diana abilities

Moonsilver Blade

PassiveMoonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Crescent Strike

QCrescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Pale Cascade

WPale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
Lunar Rush

ELunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
Moonfall

RMoonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Cooldown: 100/90/80s · Cost: 100