ABuild guide · Patch 16.19DianaMid build
Scorn of the Moon
- Win rate
- 50.1%
- Pick rate
- 3.0%
- Ban rate
- 2.9%
- Overall rank · Mid
- #26 / 57
- Win rate by patch (%)
#28/57 by win rateunchanged vs 16.18
#26/57 most pickedunchanged vs 16.18
#32 most banned▼ 0.1 vs 16.18
Tier A · 64,542 games
Recommended Diana build
Most played and most reliable choicesRunes
Domination











Resolve

























Skill order
Q123456789101112131415
W123456789101112131415
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R123456789101112131415Summoner spells




Power curve
Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final buildDiana counters
All matchups →Hardest matchupsthese champions counter Diana
Easiest matchupsDiana beats these
Diana abilities

PassiveMoonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

QCrescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Cooldown: 8/7.5/7/6.5/6s · Cost: 50
WPale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
ELunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
RMoonfall
Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Cooldown: 100/90/80s · Cost: 100
































