DianaC

Build guide · Patch 16.19DianaJungle build

Scorn of the Moon

Win rate
48.8%

#50/60 by win rate▼ 0.1 vs 16.18

Pick rate
2.7%

#27/60 most pickedunchanged vs 16.18

Ban rate
2.9%

#32 most banned▼ 0.1 vs 16.18

Overall rank · Jungle
#43 / 60

Tier C · 58,071 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Diana build

Most played and most reliable choices

Runes

ConquerorTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic Insight

Spells

FlashSmite

Skill priority

Crescent StrikeQPale CascadeWLunar RushE

Start

Scorchclaw PupHealth Potion

Boots

Sorcerer's Shoes

Core

Dusk and DawnRiftmakerZhonya's Hourglass

Runes

49.4% WR49.7% pick27,940 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ConquerorTriumphLegend: AlacrityCoup de GraceTreasure HunterSudden Impact
48.0% WR17.5% pick9,871 games
ElectrocuteSudden ImpactGrisly MementosTreasure HunterManaflow BandScorch
44.6% WR6.7% pick3,780 games
ConquerorTriumphLegend: AlacrityCut DownMagical FootwearCosmic Insight
52.3% WR1.8% pick1,025 games

Skill order

57.6% WR61.5% pick21,593 games
Crescent StrikeQ123456789101112131415
Pale CascadeW123456789101112131415
Lunar RushE123456789101112131415
MoonfallR123456789101112131415

Summoner spells

FlashSmite
48.8% WR99.8% pick54,859 games
GhostSmite
43.1% WR0.1% pick58 games

Power curve

Strongest early, falls off later

51.8<25 min
49.125–30
46.730–35
45.035–40
46.640+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
50.8%
19.0% · 7,268 games
49.7%
3.6% · 1,396 games
58.0%
3.5% · 1,343 games
59.5%
3.2% · 1,206 games
50.7%
2.6% · 999 games
Start48.5%
33.2% · 18,376 games
Start50.3%
26.1% · 14,471 games
Boots49.2%
63.4% · 32,524 games
Boots47.6%
18.6% · 9,520 games
Boots51.6%
14.9% · 7,661 games

Situational items

How often each item ends up in the final build
Dusk and DawnDusk and Dawn68.8% · 49.3%
Zhonya's HourglassZhonya's Hourglass50.8% · 52.4%
RiftmakerRiftmaker47.2% · 51.0%
ShadowflameShadowflame25.5% · 51.4%
Nashor's ToothNashor's Tooth25.2% · 48.7%
Rabadon's DeathcapRabadon's Deathcap19.8% · 57.7%
Hextech RocketbeltHextech Rocketbelt19.3% · 49.8%
Dark SealDark Seal18.2% · 52.5%
Liandry's TormentLiandry's Torment11.5% · 50.7%
StormsurgeStormsurge8.3% · 49.0%
Lich BaneLich Bane5.6% · 50.8%
Seeker's ArmguardSeeker's Armguard5.2% · 46.3%
Mejai's SoulstealerMejai's Soulstealer4.5% · 87.9%
Void StaffVoid Staff3.9% · 52.6%
Oblivion OrbOblivion Orb3.2% · 36.7%
Bloodletter's CurseBloodletter's Curse1.7% · 59.3%

Diana counters

All matchups →

Diana abilities

Moonsilver Blade

PassiveMoonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Crescent Strike

QCrescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Pale Cascade

WPale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
Lunar Rush

ELunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
Moonfall

RMoonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Cooldown: 100/90/80s · Cost: 100