BBuild guide · Patch 16.19HecarimJungle build
the Shadow of War
- Win rate
- 49.1%
- Pick rate
- 5.3%
- Ban rate
- 6.9%
- Overall rank · Jungle
- #29 / 60
- Win rate by patch (%)
#47/60 by win rate▼ 0.1 vs 16.18
#13/60 most pickedunchanged vs 16.18
#19 most banned▲ 0.2 vs 16.18
Tier B · 113,562 games
Recommended Hecarim build
Most played and most reliable choicesRunes
Sorcery











Precision
























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final buildHecarim counters
All matchups →Hardest matchupsthese champions counter Hecarim
Easiest matchupsHecarim beats these
Hecarim abilities

PassiveWarpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

QRampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Cooldown: 4s · Cost: 28/26/24/22/20
WSpirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Cooldown: 14s · Cost: 50/55/60/65/70
EDevastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Cooldown: 20/19/18/17/16s · Cost: 60
ROnslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Cooldown: 140/120/100s · Cost: 100































