HecarimB

Build guide · Patch 16.19HecarimJungle build

the Shadow of War

Win rate
49.1%

#47/60 by win rate▼ 0.1 vs 16.18

Pick rate
5.3%

#13/60 most pickedunchanged vs 16.18

Ban rate
6.9%

#19 most banned▲ 0.2 vs 16.18

Overall rank · Jungle
#29 / 60

Tier B · 113,562 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Hecarim build

Most played and most reliable choices

Runes

Stormraider's SurgeNimbus CloakCelerityWaterwalkingLegend: HasteTriumph

Spells

GhostSmite

Skill priority

RampageQSpirit of DreadWDevastating ChargeE

Start

Gustwalker Hatchling

Boots

Ionian Boots of Lucidity

Core

Spear of ShojinDeath's DanceEndless Hunger

Runes

49.1% WR54.4% pick59,558 games
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Stormraider's SurgeNimbus CloakCelerityWaterwalkingLegend: HasteTriumph
51.6% WR9.9% pick10,811 games
ConquerorTriumphLegend: HasteLast StandCelerityNimbus Cloak
43.7% WR8.3% pick9,083 games
Stormraider's SurgeNimbus CloakTranscendenceWaterwalkingLegend: HasteTriumph
54.2% WR3.3% pick3,601 games

Skill order

60.1% WR54.6% pick36,657 games
RampageQ123456789101112131415
Spirit of DreadW123456789101112131415
Devastating ChargeE123456789101112131415
Onslaught of ShadowsR123456789101112131415

Summoner spells

GhostSmite
49.2% WR97.8% pick104,938 games
FlashSmite
40.7% WR1.9% pick2,047 games

Power curve

Strongest early, falls off later

51.6<25 min
48.825–30
48.030–35
45.935–40
45.140+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
57.6%
11.9% · 8,922 games
54.2%
10.0% · 7,541 games
51.5%
6.0% · 4,522 games
57.1%
5.5% · 4,110 games
59.2%
4.5% · 3,367 games
Start50.7%
59.3% · 64,136 games
Start47.2%
36.8% · 39,807 games
Boots48.7%
60.7% · 63,325 games
Boots52.4%
22.1% · 23,065 games
Boots49.2%
9.4% · 9,804 games

Situational items

How often each item ends up in the final build
Death's DanceDeath's Dance66.1% · 52.5%
Spear of ShojinSpear of Shojin64.8% · 48.9%
Endless HungerEndless Hunger44.2% · 58.3%
Black CleaverBlack Cleaver41.4% · 51.1%
HubrisHubris25.0% · 49.9%
Maw of MalmortiusMaw of Malmortius14.3% · 54.9%
Axiom ArcAxiom Arc12.0% · 54.0%
Voltaic CycloswordVoltaic Cyclosword6.3% · 52.5%
Serylda's GrudgeSerylda's Grudge5.8% · 63.6%
Sterak's GageSterak's Gage4.2% · 59.2%
EclipseEclipse3.6% · 52.7%
Serpent's FangSerpent's Fang3.4% · 53.1%
Executioner's CallingExecutioner's Calling2.6% · 39.2%
Lord Dominik's RegardsLord Dominik's Regards2.5% · 61.1%
Randuin's OmenRanduin's Omen2.3% · 51.9%
Guardian AngelGuardian Angel1.5% · 63.4%

Hecarim counters

All matchups →

Hecarim abilities

Warpath

PassiveWarpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Rampage

QRampage

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Cooldown: 4s · Cost: 28/26/24/22/20
Spirit of Dread

WSpirit of Dread

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Cooldown: 14s · Cost: 50/55/60/65/70
Devastating Charge

EDevastating Charge

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Cooldown: 20/19/18/17/16s · Cost: 60
Onslaught of Shadows

ROnslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Cooldown: 140/120/100s · Cost: 100