DianaD

Arena · Patch 16.19DianaArena build

Scorn of the Moon

Average place
3.55

From 1 to 8, lower is better. Average is 4.5.

Top 4 rate
49.0%

Counts as a win in Arena

1st place rate
15.0%

1 in 8 teams wins (12.5%)

Pick / ban rate
7.4%

Ban 1.2%

Arena rank
#140

Tier D · 44,058 games

Patch 16.19 · Arena 2v2v2v2 · all regions · Arena tier list

Best augments for Diana

Sorted by average place

Silver augments

Augmented Power57.7% top 4 · 3.4% pick3.24avg place
Serve Beyond Death55.0% top 4 · 3.4% pick3.36avg place
Contract Killer54.1% top 4 · 6.3% pick3.37avg place
ADAPt52.5% top 4 · 11.5% pick3.38avg place
Self Destruct55.1% top 4 · 2.0% pick3.38avg place
Witchful Thinking52.9% top 4 · 8.7% pick3.42avg place
Executioner52.7% top 4 · 2.5% pick3.45avg place

Gold augments

Ethereal Weapon65.5% top 4 · 1.5% pick2.85avg place
Big Brain57.3% top 4 · 7.8% pick3.25avg place
It's Killing Time55.0% top 4 · 5.0% pick3.32avg place
Marksmage54.7% top 4 · 21.1% pick3.33avg place
Transmute: Prismatic54.9% top 4 · 6.3% pick3.36avg place
Stats on Stats!49.0% top 4 · 2.1% pick3.46avg place
Phenomenal Evil49.6% top 4 · 8.2% pick3.51avg place

Prismatic augments

Gamba Anvil59.1% top 4 · 2.6% pick3.08avg place
Clown College57.0% top 4 · 4.1% pick3.23avg place
Giant Slayer58.1% top 4 · 2.8% pick3.24avg place
Jeweled Gauntlet56.8% top 4 · 12.3% pick3.25avg place
Blade Waltz55.7% top 4 · 2.1% pick3.29avg place
Magical Girl55.6% top 4 · 2.2% pick3.36avg place
Eureka53.8% top 4 · 8.0% pick3.37avg place

Item builds

Average place in brackets

Core items

3.21avg place · 58.9% top 43.1% · 754 games
3.24avg place · 57.0% top 41.9% · 458 games
3.11avg place · 59.2% top 40.9% · 228 games
Legendary Mage ItemLegendary Mage ItemPrismatic ItemPrismatic ItemRabadon's DeathcapRabadon's Deathcap
2.99avg place · 62.9% top 40.7% · 178 games
3.78avg place · 39.1% top 40.7% · 169 games

Prismatic items

Night HarvesterNight Harvester
3.28avg place · 55.7% top 414.2% · 7,564 games
Detonation OrbDetonation Orb
3.35avg place · 54.5% top 411.9% · 6,340 games
RunecarverRunecarver
3.46avg place · 51.4% top 410.4% · 5,517 games
Moonflair SpellbladeMoonflair Spellblade
3.17avg place · 58.8% top 49.5% · 5,065 games

Boots

3.93avg place · 38.1% top 471.1% · 14,054 games
4.16avg place · 31.6% top 412.5% · 2,478 games
3.76avg place · 42.1% top 47.0% · 1,393 games

Popular items

Pick rate · average place
Rabadon's DeathcapRabadon's Deathcap8.6% · 3.26
Sorcerer's ShoesSorcerer's Shoes7.3% · 3.94
Dusk and DawnDusk and Dawn6.1% · 3.38
Nashor's ToothNashor's Tooth4.8% · 3.28
ShadowflameShadowflame4.2% · 3.25
Night HarvesterNight Harvester14.2% · 3.28
Detonation OrbDetonation Orb11.9% · 3.35
RiftmakerRiftmaker3.2% · 3.12
Lich BaneLich Bane2.9% · 3.46
RunecarverRunecarver10.4% · 3.46
ShardbladeShardblade2.8% · 3.06
Moonflair SpellbladeMoonflair Spellblade9.5% · 3.17
Demonic EmbraceDemonic Embrace8.6% · 3.25
Hextech GunbladeHextech Gunblade2.2% · 3.36
Void StaffVoid Staff2.1% · 2.94
Wooglet's WitchcapWooglet's Witchcap2.0% · 3.01

Skill order

3.04 avg place60.3% top 419,594 games
Crescent StrikeQPale CascadeWLunar RushE
Crescent StrikeQ123456789101112131415
Pale CascadeW123456789101112131415
Lunar RushE123456789101112131415
MoonfallR123456789101112131415

Best duo partners for Diana

Lowest average place together

Diana abilities

Moonsilver Blade

PassiveMoonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Crescent Strike

QCrescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Pale Cascade

WPale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
Lunar Rush

ELunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
Moonfall

RMoonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Cooldown: 100/90/80s · Cost: 100