DArena · Patch 16.19DianaArena build
Scorn of the Moon
- Average place
- 3.55
- Top 4 rate
- 49.0%
- 1st place rate
- 15.0%
- Pick / ban rate
- 7.4%
- Arena rank
- #140
From 1 to 8, lower is better. Average is 4.5.
Counts as a win in Arena
1 in 8 teams wins (12.5%)
Ban 1.2%
Tier D · 44,058 games
Best augments for Diana
Sorted by average placeSilver augments
Gold augments
Prismatic augments
Item builds
Average place in bracketsCore items
Prismatic items
Night Harvester
Detonation Orb
Runecarver
Moonflair SpellbladeBoots
Popular items
Pick rate · average place
Night Harvester14.2% · 3.28
Detonation Orb11.9% · 3.35
Runecarver10.4% · 3.46
Shardblade2.8% · 3.06
Moonflair Spellblade9.5% · 3.17
Demonic Embrace8.6% · 3.25
Wooglet's Witchcap2.0% · 3.01Skill order
Q
W
E
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R123456789101112131415Best duo partners for Diana
Lowest average place together
Galio3.1858.7% top 4 · 625 games
Sion3.2854.7% top 4 · 675 games
Swain3.3255.2% top 4 · 744 games
Amumu3.3554.4% top 4 · 663 games
Tristana3.3853.1% top 4 · 755 games
Jinx3.3953.8% top 4 · 708 games
Veigar3.4053.4% top 4 · 616 games
Sett3.4052.6% top 4 · 910 games
Volibear3.4050.5% top 4 · 657 games
Leona3.4152.7% top 4 · 693 games
Yasuo3.4451.8% top 4 · 1,034 games
Brand3.4452.4% top 4 · 776 gamesDiana abilities

PassiveMoonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

QCrescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Cooldown: 8/7.5/7/6.5/6s · Cost: 50
WPale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
ELunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
RMoonfall
Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Cooldown: 100/90/80s · Cost: 100












