CBuild guide · Patch 16.19RumbleTop build
the Mechanized Menace
- Win rate
- 47.8%
- Pick rate
- 1.5%
- Ban rate
- 0.6%
- Overall rank · Top
- #55 / 63
- Win rate by patch (%)
#55/63 by win rate▼ 0.4 vs 16.18
#45/63 most picked▼ 0.3 vs 16.18
#58 most banned▼ 0.1 vs 16.18
Tier C · 30,524 games
Recommended Rumble build
Most played and most reliable choicesRunes
Sorcery











Resolve


























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final buildRumble counters
All matchups →Hardest matchupsthese champions counter Rumble
Easiest matchupsRumble beats these
Rumble abilities

PassiveJunkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

QFlamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Cooldown: 10/9/8/7/6s
WScrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Cooldown: 6s
EElectro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Cooldown: 0.5s
RThe Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Cooldown: 130/105/80s
































