DBuild guide · Patch 16.19SeraphineADC build
the Starry-Eyed Songstress
- Win rate
- 50.2%
- Pick rate
- 0.7%
- Ban rate
- 6.2%
- Overall rank · ADC
- #38 / 40
- Win rate by patch (%)
#23/40 by win rate▼ 0.8 vs 16.18
#37/40 most picked▼ 0.5 vs 16.18
#13 most banned▼ 2.4 vs 16.18
Tier D · 13,839 games
Recommended Seraphine build
Most played and most reliable choicesRunes
48.3% WR15.2% pick2,020 games
Sorcery











Inspiration














50.2% WR14.2% pick1,886 games






54.6% WR6.2% pick823 games






52.9% WR4.1% pick546 games
Skill order
57.6% WR59.3% pick3,911 games
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells


49.9% WR69.8% pick9,059 games


50.8% WR15.4% pick2,004 games
Power curve
Strongest early, falls off later
52.1
50.5
49.1
48.9
49.5
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed items53.0%
18.2% · 1,811 games
55.3%
6.4% · 637 games
55.4%
5.0% · 496 games
51.8%
3.6% · 361 games
49.6%
3.5% · 349 games
Start50.7%
90.5% · 11,901 games
Start46.7%
7.2% · 952 games
Boots51.0%
62.2% · 7,841 games
Boots50.8%
34.7% · 4,369 games
Boots47.6%
1.8% · 225 games
Situational items
How often each item ends up in the final build
Seraph's Embrace57.9% · 52.0%
Diadem of Songs5.4% · 57.5%Seraphine counters
All matchups →Hardest matchupsthese champions counter Seraphine
Easiest matchupsSeraphine beats these
Seraphine abilities

PassiveStage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

QHigh Note
Seraphine deals damage in an area.
Cooldown: 8/7.5/7/6.5/6s · Cost: 60/70/80/90/100
WSurround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Cooldown: 22s · Cost: 70/75/80/85/90
EBeat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Cooldown: 11s · Cost: 60
REncore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Cooldown: 160/140/120s · Cost: 100



























