ABuild guide · Patch 16.19SeraphineSupport build
the Starry-Eyed Songstress
- Win rate
- 50.3%
- Pick rate
- 6.9%
- Ban rate
- 6.5%
- Overall rank · Support
- #11 / 49
- Win rate by patch (%)
#22/49 by win rate▼ 0.3 vs 16.18
#10/49 most picked▼ 0.8 vs 16.18
#14 most banned▼ 2.3 vs 16.18
Tier A · 141,521 games
Recommended Seraphine build
Most played and most reliable choicesRunes
50.5% WR42.2% pick57,739 games
Sorcery











Resolve














49.1% WR12.9% pick17,695 games






51.0% WR8.9% pick12,126 games






51.2% WR1.9% pick2,568 games
Skill order
62.0% WR30.1% pick9,933 games
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells


50.6% WR82.8% pick110,582 games


49.6% WR13.5% pick18,006 games
Power curve
Steady through the whole game
51.0
50.1
49.7
50.8
49.4
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed items58.4%
12.6% · 7,411 games
56.7%
4.3% · 2,559 games
56.7%
3.3% · 1,947 games
57.4%
3.2% · 1,865 games
57.1%
2.8% · 1,639 games
Start50.3%
96.6% · 127,710 games
Start48.3%
1.8% · 2,416 games
Boots50.9%
91.2% · 116,801 games
Boots49.9%
4.0% · 5,138 games
Boots52.2%
3.1% · 3,973 games
Situational items
How often each item ends up in the final build
Diadem of Songs31.3% · 54.4%Seraphine counters
All matchups →Hardest matchupsthese champions counter Seraphine
Easiest matchupsSeraphine beats these
Seraphine abilities

PassiveStage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

QHigh Note
Seraphine deals damage in an area.
Cooldown: 8/7.5/7/6.5/6s · Cost: 60/70/80/90/100
WSurround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Cooldown: 22s · Cost: 70/75/80/85/90
EBeat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Cooldown: 11s · Cost: 60
REncore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Cooldown: 160/140/120s · Cost: 100





























